LEAGUE RULES - TABLE OF CONTENTS |
1. | LEAGUE FORMAT |
2. | LEAGUE DUES |
3. | DUE DATES FOR SENDING YOUR CM's, PLAYING YOUR GAMES and HOW and WHEN TO REPORT YOUR RESULTS |
4. | PLAYING ACCORDING TO THE SCHEDULE |
5. | ROSTER SIZE |
6. | PLAYERS THAT ARE CONSIDERED "FUTURES" |
7. | MINOR LEAGUE RECALL |
8. | COMPUTER MANAGER (CM) |
9. | STARTING PITCHERS - 3 DAY REST |
10. | DESIGNATED HITTER (DH) |
11. | OUTFIELDERS PLAYING "NON-RATED" POSITIONS |
12. | INFIELDERS PLAYING "NON-RATED" POSITIONS |
13. | PLAYERS WITH 2 OR MORE CARDS |
14. | TRADING |
15 | REPORTING and CONFIRMING A TRADE |
16. | REPORTING HIGHLIGHTS |
17. | PROTESTS |
18. | PRE-DRAFT ROSTER "CUT-DOWN" REQUIREMENTS |
19. | G.U.S.S.O.M.O. DRAFT |
20. | DRAFTING ORDER |
21. | DRAFT LOTTERY - FIRST 4 PICKS (WEIGHTED CHANCES) |
22. | DETERMINING THE DRAFT ORDER WHEN 2 TEAMS ARE TIED WITH THE SAME W-L RECORD |
23. | FREE AGENT "WAIVER RULE" |
24. | BALL PARK RATINGS |
25. | OVER-USE LIMITATIONS |
26. | RELIEVER/STARTER USAGE LIMITATIONS |
27. | PLAYOFFS - WHO QUALIFIES |
28. | PLAYOFF MATCH-UPS |
29. | PLAYOFF RULES |
30. | BILLY MARTIN "MANAGER OF THE YEAR" AWARD |
31. | MISCELLANEOUS RULES |
1. LEAGUE FORMAT
G.U.S.S.O.M.O. is played by computer ONLY
We will always use the latest computer version available (including "patches" from Strat-O-Matic.
We use CM's (Computer Manager) to play our games.
Net-Play is encouraged for Playoff Games (see Rule # 27)
Most S-O-M advanced playing rules will be used.
There also are some additional rules that we use.
Please read and become familiar with all of our rules.
Make sure to contact the Commissioner should you have any questions about the rules.
2. LEAGUE DUES -
2025 League Dues dues are $40.00
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IMPORTANT REGULAR SEASON DUE DATES
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Block |
The Date that
your CM is Due to Jeff Wadkowski |
Play Your
Games Between These Dates |
Send the Results of Every Series to the Commissioner AFTER each series
is played |
The Date that Your Game Files and Box Scores are Due to
Jeff Wadkowski |
April | March 25 | 4/1 - 4/24 |
End of Each Series |
25 - April |
May | April 30 | 5/1 - 5/24 |
End of Each Series |
25 - May |
June | May 30 | 6/1 - 6/24 |
End of Each Series |
25 - June |
July | June 30 | 7/1 - 7/24 |
End of Each Series |
25 - July |
August | July 30 | 8/1 - 8/24 |
End of Each Series |
25 - August |
September "A" | August 30 | 9/1 - 9/13 |
End of Each Series |
14- September |
September "B" | September 18 | 9/19 - 10/2 |
End of Each Series |
3 - October |
In order to have a very successful League and a very successful Season... All Managers need to understand the Rules and take responsibility for their Team. This also means ensuring that YOU send the correct Game Files and Box Scores to Jeff Wadkowski (League Administrator) and your Opponents after each Series that you play.
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Your CM Instructions and Game Files + Box Scores MUST be sent to Jeff Wadkowski (our League Administrator) BY THE DUE DATES LISTED ABOVE Games that are not submitted on time will be Auto-Played by the League Administrator -- Jeff Wadkowski - ("Batman.") Your Team will also be assessed Draft Pick Penalty Points. |
WEEK # 2 Visitor and Home Team Name |
Please put the W-L results in the Body of your E-mail
so I don't have to hunt through all the files for
the results of your Series
I need this information so I can keep our League Standings update. |
END OF BLOCK
When sending in the Entire Block results
to Jeff Wadkowski (Batman) at
gothamcitybatmen@hotmail.com
you must have:
The Month and Home Team Name
listed in the Subject Line.
Make sure ALL game Files and Box Scores
are included in a "ZIP" File and sent to the Commissioner
(Jeff F.), the League Administrator (Batman - Jeff W.),
and Your Opponent.
Send the Series/Game Results and Box Scores to your Opponent right after you play your games. (Knowing Player/Pitcher usage will help all Managers with potential Over-Use issues).
NOT THE GROUP "CHAT" E-MAIL
There are 27 weeks to our schedule (broken down into 7 "Blocks" of games). Block 1: 4 weeks Block 2: 5 weeks Block 3: 4 weeks Block 4: 5 weeks Block 5: 4 weeks Block 6: 2 weeks Block 7: 3 weeks Each team plays a total of 162 games. All Series are a Total of Six (6) games Three (3) games of each Series are HOME Games.
Three (3) games of each Series are AWAY games. You only play your Home Games.
Your opponent plays your Away games. FINAL TWO (2) BLOCKS OF THE REGULAR SEASON...
(Weeks 23 through Week # 27) Managers can Use and Play all 35 players on their Roster. During Weeks # 1 through # 22, your Minor League
Rosters can never consist of more than a total of seven (7) players (including "futures"). Unless otherwise approved by the League Commissioner, Teams will ONLY Play their games ONE BLOCK AT A TIME |
LEAGUE SCHEDULE |
WEEK #'s | BLOCK LENGTH |
Block # 1 (April) |
1 - 2 - 3 - 4 | 4 Weeks |
Block # 2 (May) |
5 - 6 - 7 - 8 - 9 | 5 Weeks |
Block # 3 (June) |
10 - 11 - 12 - 13 | 4 Weeks |
Block # 4 (July) |
14 - 15 - 16 - 17 - 18 | 5 Weeks |
Block # 5 August |
19 - 20 - 21 - 22 | 4 Weeks |
Block # 6 September - 1 |
23 - 24 | 2 Weeks |
Block # 7 September - 2 |
25 - 26 - 27 | 3 Weeks |
5. ROSTER SIZE -
All Teams will abide by the Roster Size Rules that are listed below...
A) Total Roster Size - 35 players
This means that your Team Roster size may never be greater than 35 Players.
B) Active Roster limit -
Your "ACTIVE" roster (the number of Players that are eligible to be used in a Series) may never be more than 28 players... except during the last two Blocks of the season).
C) All teams need to have at least two (2) players on their Roster that can play each of the following positions (1st Base, 2nd Base, Shortstop, 3rd Base, and Catcher).
This requirement helps Managers avoid Over-use, and ensures Roster integrity for all teams.
D) Minor League -
You are allowed to have up to 7 Players in your Minor League.
28 Active Roster + 7 Minor League for a total of 35 Players
Note: If you make a trade during the Season that puts your team over the 35-player limit (i.e. Active Roster + Minor League), you need to immediately inform the Commissioner, and let him know which player(s) over the allowable 35-man total on your Roster that you will "cut."
Players and/or Pitchers that are "cut" from your Roster will return to our Free-Agent pool. These Players are now available to be selected by all the other Managers via our Free Agency process
6. FUTURES -
The definition of "Future" in our League is as follows...
G.U.S.S.O.M.O. considers a "Future" to be a Player or Pitcher who does not have a current Strat-O-Matic card but, has had some Major League experience.
MLB experience applies to any previously "carded" or "un-carded" Players or Pitchers who made their MLB debut in a Regular Season Game or Playoff Series game. Uncarded players count towards your 35-man Roster.
By "experience, "this means that the Player or Pitcher has played in the Major Leagues, and has achieved at least one (1) "official" AT BAT (not PA) or at least 1/3 of an INNING PITCHED (either last year or any previous MLB season during their career).
Players and/or Pitchers that fall into any of the situations that are listed below will not qualify as "Draftable Futures" for the current season.
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Whenever you select a Player or Pitcher that is a "Future", you will retain the "rights" for that Player or Pitcher and will be able to use that Player or Pitcher in a game ONCE he is issued a Strat-O-Matic card.
"Futures" can be traded.
Also, if you decide to drop/cut a "Future", that Player/Pitcher will become available to all Managers in next season's League Draft.
*** Keep in mind that a "Future" is not necessarily a Rookie ***
A "Future" can be a Player, (for example) that did not receive a card for the current season (i.e. due to an Injury)... but has previously played in the Major Leagues.
7. MINOR LEAGUE RECALL -
Players and/or Pitchers can be "called up" from your Minors prior to the start of any of our 7 Blocks of Games
The Player(s) that you "call up" will stay on your active Roster for that entire Block of games.
When you "call up" players, you must also send down Players and/or Pitchers if your "Active" Roster exceeds 28 Players and/or Pitchers. The exception to this is during Weeks # 23 through # 27. You may use your Full Roster during these weeks.
Remember..... During Weeks # 23 through # 27
SEPTEMBER "A" and SEPTEMBER "B" Also known as the Pennant "Stretch Drive" you are allowed to use your entire 35-man Roster. |
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Because this is very important... I am listing it again.
LATE CM's - As mentioned above in Rule # 3... If you are late (without cause or communication to the League Commissioner and League Administrator)... not only will your games be " AUTO-PLAYED"... you COULD also receive a Draft Pick penalty (to be determined by the League Commissioner).
If you continue to send in your CM late (without cause or communication), you COULD be replaced as a Manager in the League.
With regards to CM's... please know that there may be times when your opponent will send "additional instructions" to you about how to manage his team. (for example to help protect his team against potential over-use)
Please read, understand, and follow any additional instructions sent to you by your Opponent regarding how to manage his team.
Draft Pick penalties MAY be assessed and/or games MIGHT need to be replayed by you... if instructions are not properly followed.
9. STARTING PITCHERS -- 3 DAYS REST -
POSITION RATED FOR |
POSITION NOT RATED FOR |
CF | RF | LF | |
CF | NA | 0 | 0 |
RF | + 1 | N/A | 0 |
LF | + 2 | + 1 | 0 |
OPTION # 1 -- You can use the Card that has the Batter or Pitcher's combined statistics...
OR
Option # 2 -- Because the Batter or Pitcher played for two (or more) teams, he will have a card from each team.
The 10% over-use will be added to either choice that you make.
During the Season...You can not switch from one OPTION to the other OPTION.
Managers must communicate to the League Administrator, Jeff Wadkowski ("Batman") which version (Combo or Individual Player's Team Card) they wish to use for the entire season (including any Playoff Games.)
If you do not provide this information to the League Administrator (Jeff Wadkowski) by the announced due date... your Player(s) will automatically be assigned the "combo card" for use during the entire Season (including Playoff Games).
14. TRADING -
* All trades should be negotiated privately.
* All trades that YOU make will continue into subsequent seasons of G.U.S.S.O.M.O
* During the Season, Draft PIcks may only be traded one year in advance.
* During the 2025 season, you may only trade Draft Picks for the 2026 season.
The Commissioner will announce when it is permissible to trade picks for the following year. |
* No trades will be allowed that include "conditional" terms for players or picks.
* You cannot trade a player/pitcher back to the same team that traded that player/pitcher to you until that player has had at least an official AB or one whole IP for your team.
* Players and Draft Picks cannot be returned to a team for the same Draft Pick.
* The Commissioner reserves the right to veto any trade if he determines that the trade compromises the integrity, fair play and/or good sportsmanship of the League.
In the E-Mails that are sent to the Commissioner...
Both Managers MUST include the following information...
The Names of the Players/Pitchers (plus any Draft Picks
that are being traded.
When the trade will become effective...
a) The beginning of the next Block of games?
b) A different Block?
c) At the End of the Season?
--- AND..... VERY IMPORTANT ----
D) A copy of your Updated Team Roster
At this point, you will need to CONFIRM the trade by sending the above information (via E-mail) to your Trading Partner.
(see below)
And finally... please copy the rest of League about your
trade using the G.U.S.S.O.M.O. group E-mail address
GussomoBaseball@groups.io
In the Subject Line of the E-mail put...
TRADE MADE
And... this is very important. Both Managers need to exchange
E-mails acknowledging/confirming their trade.
Send an E-mail to each other...
and copy the League Commissioner.
In the Subject Line of the E-mail put...
TRADE CONFIRMATION
Trades are considered OFFICIAL once the Commissioner RECEIVES YOUR UPDATED ROSTER and posts the Trade on the League Web Page.
Following the above requirements will also help me to quickly find, sort, and file Trading information.
Thanks in advance. Your cooperation is very much appreciated.
The Commissioner has sent all Managers a W-L Recap/Result Chart. I don't care if you use my form or your own form/chart. |
WEEK
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OPPONENT
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HOME
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AWAY
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TOTAL FOR WEEK |
1
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FENWAY
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2-1
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0-3
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2-4 |
2
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VOLBEAT
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3-0
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1-2
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4-2 |
3
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STANFORD
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2-1
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3-0
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5-1 |
4
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CONCORD
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2-1
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2-1
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4-2 |
5
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ROCKY MOUNTAIN
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2-1
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3-0
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5-1 |
6
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SEATTLE
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1-2
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1-2
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2-4 |
7
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SHORELINE
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1-2 | 0-3 | 1-5 |
ETC... | ||||
TOTALS | 13-8 | 10-11 | 23-19 |
16. YOUR HIGHLIGHTS!
18. PRE-DRAFT ROSTER "CUT-DOWN" REQUIREMENTS -
You will be advised of the due date to send in your
list of CUT Players and your Pre-Draft Roster.
* Establish your "Pre-Draft" team Roster.
* All Managers will be required to cut their Rosters down to at least 25 Players.
* If you so choose, you are allowed to cut more players and protect a Roster of less than 25 players.
19. G.U.S.S.O.M.O. DRAFT --
* We utilize the Web-based "Strat Draft" tool to conduct our League Draft. |
* Our Draft usually starts towards the end of February and runs through the beginning of March. The League Commissioner will provide you with all the information you will need regarding the Draft. |
* Strat "sign-in" codes will be provided. |
* Draft order is listed on the League Web Page and the Strat Draft Web Site. |
* There will be TIME LIMITS for making your Draft picks. |
* Once you send in your list of CUT PLAYERS to the Commissioner, you may not include any of those players in any trade that you make. Players that have been "cut" cannot be included in any trades. |
* Who can be drafted? Any Position Player (Batter) or Pitcher that is not currently on the Roster of any G.U.S.S.O.M.O. team and has at least one "official" MLB at bat... or MLB 1/3 of an inning pitched. Players are not draftable if they only make a game appearance as a Pinch Runner or get a Walk, HBP, SAC or SF. |
* Please make sure that you draft Players/Pitchers that will provide the needed total of AB's and IP to cover usage needed for a full 162 games. Keep in mind to plan for extra AB's and IP to cover anticipated needs for Extra Inning games. |
20. DRAFTING ORDER -
The team with the worst winning percentage from our previous season will pick first. This will be followed by the team with the next lowest winning percentage (up until draft position or selection #14).
Teams in draft positions #15 through #24 are the Wild Card/Playoff participants. Their drafting order is slightly different.
The losers of the Wild Card Series will select #15 and # 16 (with the team having the lower winning percentage during the regular season choosing # 15. The team with the higher winning percentage during the regular season will choose in the # 16 position).
Selections #17, # 18, # 19 and # 20 will be the losers from the Quarter-final round of the playoffs with the team having the lower winning percentage during the regular season picking #17. Pick # 18 will go to the Quarter-final losing team with the 2nd lowest regular season winning percentage. Pick # 19 will go to the Quarter-final playoff losing team that has the thrid best winning percentage during the regular season (of the four teams that did not advance in the playoffs). Pick # 20 goes to the remaining losing team in the Quarter-finals that had the best regular season winning percentage.
Draft Pick # 21 and # 22 go to the teams that lost in the Semi-finals. The team with the poorer regular season winning percentage will have the # 21 pick, while the team with the better winning percentage will get the # 22 Draft Pick.
Pick #23 is the losing team from our World Series. Pick #24 will go to our League Champion.
21. DRAFT LOTTERY- FIRST 4 PICKS- (WEIGHTED CHANCES)
75 total Bingo numbered balls
1st Round Pick | Number of Chances | Corresponding Balls | Odds of Being Selected |
1st Pick | 39 Numbered Balls | 1 through 39 | 52% |
2nd Pick | 19 Numbered Balls | 40 through 58 | 25.3% |
3rd Pick | 11 Numbered Balls | 59 through 69 | 14.6% |
4th Pick | 6 Numbered Balls | 70 through 75 | 8% |
Explanation of the Lottery System...
Below is the formula with the specifics for determining the Lottery Draft Picks.....
Note: Players that are cut, can be drafted (as a Free Agent) by any other team.
Please Note... If you do not provide enough names (to Select and to Cut), you will not be allowed to add extra players to your list "after the fact".
Once you run out of names, you will not be able to choose additional Free Agent Players during the current Month.
Available Free Agent Players players are listed within the G.U.S.S.O.M.O. League File, located above
Team Rosters (“Free Agents”).
3) If two or more Managers want the same player, the Team with the worst W/L Percentage at the end of the previous Block gets that player. If teams are tied with the same Record or Winning Percentage, the Date that the Free Agent request is received via E-Mail by the League Administrator and Commissioner (earliest Date) will determine the assignment of that Free Agent Player.
The TIME that is listed on E-mails will be used to break further
"same day" Ties for Free Agents.
4) Any Free Agent request that you make must be received by the League Administrator (Jeff Wadkowski (Batman) -- copy to League Commissioner (Jeff F.) no later than the 25th of the Month (i.e. when the Game File is Due.
This will allow Jeff W. enough time to include any/all Free Agent selections into the appropriate Game File.
5) Free Agents WILL be eligible for use during the Playoffs.
6) Free Agents CANNOT be traded. Free Agents can, however, be CUT and replaced with other Free Agents.
7) Free Agents are automatically cut at the end of the season, ALL Free Agent Players will go back into the drafting pool.
8) Any “Free Agent” Player you select, will join your team and be available for use at the beginning of the Next Block of games on the G.U.S.S.O.M.O. Schedule.
You are responsible for determining your HOME FIELD Ball Park Ratings.
Your Ratings are due to the League Commissioner and League Administrator within 2 days after the completion of the
"Pre- Season" League Draft. Please also advise if you do not want to change your existing Ball Park Ratings.
If this information is not received on time, your Ball Park ratings will automatically be assigned ratings of 1-10 for SINGLES (both LHP and RHP) and 1 - 10 for HOMERUNS (both LHP and RHP). To avoid having these ratings assigned to you" PLEASE send your selected Ball Park ratings in on time.
Ballpark ratings can be whatever you want them to be... with the following limitations.
Ballpark ratings may not be changed during the season.
Following the guidelines listed below, you will select
your HOME FIELD BALL PARK RATINGS.
MINIMUM |
OUT |
MAXIMUM |
OUT |
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SINGLES |
1 |
2-20 |
1-19 |
20 |
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HOME RUNS |
1-2 |
3-20 |
1-18 |
19-20 |
HOME RUNS -
The Maximum HOME RUN chance you may have for your Ball Park (either Left or Right Handed Hitters) will be:
Home run 1 - 18 flyball 19 - 20
The Minimum HOME RUN chance (for either Left or Right Handed Hitters) will be:
Home run 1 - 2 flyball 3 - 20
SINGLES -
The allowable ranges for singles will be:
The Maximum - Single 1-19 lineout 20;
The Minimum - Single 1 lineout 2-20
Changing your ballpark ratings - you may change your ballpark "dimensions" every year.
If you elect to make changes, you must communicate this information to the Commissioner and the League Administrator (Jeff Wadkowski) prior to the start of our Season
New Managers to the League and Replacement Managers:
When a New Manager enters the league... or if a New Manager enters the league as a replacement during the course of the season, he will be able to assign New Ball Park ratings for his team (using the guidelines listed above).
25. OVER-USE LIMITATIONS -
During the Regular Season, the following limits (without receiving any penalties) will apply.
LIMITED IN USE TO THEIR TOTAL PLATE APPEARANCES (PA) 10% |
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BATTERS | AB + BB = PA x 10% |
LIMITED IN USE TO THEIR TOTAL IP x 10% |
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STARTING PITCHERS ONLY | INNINGS PITCHED x 15% |
ALL OTHER PITCHERS | INNINGS PITCHED x 10% |
IMPORTANT NOTE |
If a Player (non-Pitcher) EXCEEDS +10 PA’s 10% that PLAYER or PITCHER will become INELIGIBLE |
PLAYER
OVER-USE CHART
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WHAT YOU NEED TO KNOW |
A) LOSS OF PICK --- You will also lose the corresponding pick from the Chart above. (Example: your player has 32 PA or IP of over-usage, you lose your 4th round draft pick).
B) IF YOU DO NOT HAVE A PICK IN THE ROUND THAT YOU RECEIVED A PENALTY -- If you do not have a Draft Pick in the round that you were penalized, your penalty will automatically move up to the next higher round of the Draft.
C) IF YOU HAVE MORE THAN ONE PICK IN THE ROUND THAT YOU RECEIVED A PENALTY - If a manager is penalized a Draft Pick in a specific round and has more than one pick in that round, he will lose the best pick that he has in that round.
D) IF YOU DO NOT HAVE A PICK IN THE ROUND YOU WERE TO BE PENALIZED.. AND/OR A PICK IN THE NEXT HIGHER ROUND -- your 1st two picks for next season's Draft will automatically be moved to the end of each round. If your team is already in the 24th spot of the Draft, you will also lose your 3rd round Draft Pick.
E) MULTIPLE PLAYER OVER-USE -- In the event of multiple player over-use, refer to the Chart (below) for the AGGREGATE TEAM OVER-USE and the corresponding Draft Pick penalty.
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The Team Over-Use Chart (below) will be used if/when your team incurs multiple AB or IP infractions.
TEAM
OVER-USE CHART
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G) MORE THAN ONE TEAM HAS THEIR DRAFT PICK MOVED TO THE END OF A ROUND - If multiple teams have over-use in a given round, the Regular Season League Draft Order (highest Winning PCT.) will determine who picks "Last" at the end of the round.
H) NEW MANAGER and DRAFT PICK PENALTIES -- If/when a new manager take over a team that has lost Draft Picks due to over-use or any other reason, the Draft Picks will be restored.
I) FINAL COMMENTS ON OVER-USE --
Managers.... It is YOUR responsibilty for keeping track of your Players and Pitchers usage and adjusting your CM instructions accordingly -- and/or taking appropriate measure in order to prevent and/or minimize (excessive) Over-Use.
You will be able to see the status (current usage) of your players at the end of each Block of Games. Use this information to set (and or adjust) your Line-Ups and Player/Pitcher usage prior to the next Block of Games (or subsequent Blocks of Games that remain to be played on your Game Schedule)
The PA percentage (%) listed in the Computer Game League File (Statistics -- Team Statistics) is based on At Bats only and does not include BB's (Walks).
In oder to get the correct percentage of usage to date, you will need to ADD BB'S (Walks) to the AB's and then multiply that total by 10%
STEPS THAT YOU CAN TAKE TO PREVENT OVER-USE...
1) Make sure that you Draft players with enough At Bats and/or Innings Pitched to cover your needs for the entire League Season.
2) Check your player usage prior to the next Block of League Games -- and adust your Pitching Rotation and/or Rest (Bench) your Players so that they are not used in excess.
3) Make trades (if necessary/possible) in order to get players at the positions you need help with... to provide you with usage for the remainder of the Season.
4) Utilize the League Free Agent feature in order to pick up Players during the course of the Season... should you see that you are running short on At Bats and/or Innings Pitched.
Hey.... you're probalby thinking... "My Gawd... look at all these penalties!! Well... make sure to keep tabs on your usage... and use the tools that are available to you (if necessary). If you do this...you won't have to be concerned with over-use!
26. "RELIEVER/STARTER" USAGE LIMITATIONS -
A Reliever/Starter may only start the amount of games as in the prior MLB season.
This rule does not to apply to Starter/Relivers OR those pitchers that are listed only as a Starter. Their limitation for innings is 10% x the IP listed on their card. These types of pitchers can start as many games as you want (as long as they adhere to the Asterisk ** rule of 3 days or 4 days between starts).
An example of a Reliever/Starter and the penalty for pitching more starts than listed on their card is Cristian Javier (Houston Astros)
In 2021, Javier pitched in 36 games with 9 starts for a total of 101.1 innings. In our Strat League (G.U.S.S.O.M.O.), he could have a maximum of 9 starts and be used for a total of 111.1 innings (101.1 x 10%) between STARTER and RELIEVER appearances.
PENALTY - If Javier starts more than 9 games, the IP that occured in his "additional" START(S).... any games over 9 games.... will be TRIPLED and added to your TEAM OVER-USE.
Example... If he Started 11 games instead of his limit of 9 games and pitched a total of 10 innings in those 2 extra starts... those 10 innings would be TRIPLED for a total of 30 innings... these Extra Innings that Javier pitched could potentially move your team into a higher Draft Pick Penalty category (not withstanding any other over-use you may have occured).
27. PLAYOFFS -
As an Option... if the two managers agree... Playoff Games may be played via the "net-play" feature. Using this feature is highly encouraged.
Ten (10) of our 24 teams will qualify for the Playoffs. Each of the first-place teams in the six (6) divisions will automatically qualify for the playoffs
The "other" four (4) teams (referred to as "Wild Cards") that will battle for the playoffs are those teams that did not finish in first place, but had the best winning percentages of all the other (non-first place or division-winning teams) in the League.
Before the playoffs begin, the four Wild Card teams will play to determine the two (2) teams that will be "seeded" in playoff brackets. The Wild Card team with the "best" Winning Pecentage during the Regular Season will play the Wild Card team with the "worst" Winning Percentage (of the four teams).
The other two (2) Wild Card teams will play off against each other.
Wild Card Playoff series - Wild Card Series will be the best of seven (7) games. (2 - 3 - 2)
The teams with the best Winning Precentage will be the "Home Team" for the series. Each series will be the best of seven (7) games. The first two games will be played at the Home team's ball park.
The next three (if necessary) will be at the Visiting team's park. The final two games (if necessary) will be played at the Home team's park. (2 - 3 - 2)
The winning teams will then be seeded and enter the League Playoffs.
The Wild Card team (winner) with the higher Winning Percentage (Regular Season) will play the # 2-seeded team in the first round of the playoffs.
The Wild Card team (winner) with the lower Winning Percentage (Regular Season) will play the # 1-seeded team in the first round of the playoffs
If teams are tied with the same winning percentage, the Playoff spots will be determined based on a series of "tie-breakers". The first tie-breaker will be based on the games played between the two teams that are tied. The team(s) with the MOST WINS between the tied teams during the regular season will earn the spot(s) in the Playoffs. If a tie situation still exists, the second tie-breaker will be used. The team(s) with the MOST RUNS SCORED in games played between the tied team(s) will earn the Playoff spot(s)
28. PLAYOFF MATCH-UPS
PLAYOFF SERIES DUE DATES
|
CM
Due Dates |
In Game
File Dates |
Game
Completion Dates |
|
Wild Card
Games |
10/5
|
10/19
|
10/6 - 10/17
|
|
|
|
|
Quarter Final Games
|
10/18
|
10/31
|
10/19 - 10/30
|
|
|
|
|
Semi-Final
Games |
10/31
|
11/11
|
11/1 - 11/11
|
|
|
|
|
World Series Games
|
11/12
|
11/24
|
11/12 - 11/23
|
Playoff Rosters will be set at 28 Players. You may change your Roster after every round, but not during the Series.
A player must be on your 35 man Roster PRIOR to September 1st... either by Trade or Free Agency. |
Players need to have a minimum of 75 AB's and Pitchers need to have a minimum of 30 IP to be eligible for the Playoffs.
Additionally, a Pitcher must have at least 70 innings (as listed on their SOM card) in order to be able to Start a Playoff Game.
Your Playoff roster must consist of 2 players per infield and 4 outfield players on active roster. |
Player and Pitcher usage
The following will apply for each Playoff Series.
Non-Pitchers are limited in use to their total plate appearances (AB + BB = PA) plus 10%
(Please contact the Commissioner regarding PITCHERS that will be used as PH for their available AB limits)
Pitchers are limited to their total innings pitched (IP) plus 10%
You may use a 3-man pitching rotation for the Playoffs as long as you follow the Playoff pitching rotation schedule (including "off days.")
IMPORTANT INFORMATION
|
RELIEVER/STARTER -
Pitchers that are listed as a as Reliever/Starter may NOT start any Playoff game. These Pitchers are only allowed to Relieve.
STARTER/RELIEVER -
A Pitcher that is listed as a STARTER/RELIEVER will be allowed to Start or Relive (must have at least 70 innings on their SOM Card).
STARTERS "only" -
Pitchers listed as Starters "only" - These pitchers may be used in relief during the playoffs (not to exceed the 10% usage rule).
Playoff Series - Player usage limitations - during a seven (7) game playoff series, all players (batters, pitchers) may only be used a total of 10% of the amount listed on the elementary side of their playing card (at bats plus walks or innings listed).
NOTE: YOU MAY NOT GIVE DAYS OFF DURING THE MIDDLE OF A PLAYOFF SERIES. (i.e. NO "REFRESHING" YOUR PITCHING ROTATION IN ORDER TO CHANGE and IMPROVE FATIGUE NUMBERS) |
RotatIon schedule: The following chart mirrors the real-life situations during the playoffs (with travel days "off" each time a series changes ballparks - and a day off in between rounds of the playoffs.
If both teams that are playing in a later round of the playoffs are coming off of "short series" (ie; less than a five, six or seven game series), they have additional days off (the days marked with an *) are considered off days of those games are not necessary. You will not automatically use your number one starter in the first game of the subsequent playoff rounds. It will depend on games played and off days - as in real life situations.
Day 1 |
FIRST ROUND |
GAME # 1 |
Day 2 |
FIRST ROUND |
GAME # 2 |
Day 3 |
OFF DAY |
|
Day 4 |
FIRST ROUND |
GAME # 3 |
Day 5 |
FIRST ROUND |
GAME # 4 |
Day 6 |
FIRST ROUND |
GAME # 5* |
Day 7 |
OFF DAY |
|
Day 8 |
FIRST ROUND |
GAME # 6* |
Day 9 |
FIRST ROUND |
GAME # 7* |
Day 10 |
OFF DAY |
GAME # 1 |
Day 11 |
SECOND ROUND |
GAME # 1 |
Day 12 |
SECOND ROUND |
GAME # 2 |
Day 13 |
|
|
Day 14 |
SECOND ROUND |
GAME # 3 |
Day 15 |
SECOND ROUND |
GAME # 4 |
Day 16 |
SECOND ROUND |
GAME # 5* |
Day 17 |
OFF DAY |
|
Day 18 |
SECOND ROUND |
GAME # 6* |
Day 19 |
SECOND ROUND |
GAME # 7* |
Day 20 |
OFF DAY |
|
Day 21 |
WORLD SERIES |
GAME # 1 |
Day 22 |
WORLD SERIES |
GAME # 2 |
Day 23 |
OFF DAY |
|
Day 24 |
WORLD SERIES |
GAME # 3 |
Day 25 |
WORLD SERIES |
GAME # 4 |
Day 26 |
WORLD SERIES |
GAME # 5* |
Day 27 |
OFF DAY |
|
Day 28 |
WORLD SERIES |
GAME # 6* |
Day 29 |
WORLD SERIES |
GAME # 7* |
* = if necessary |
|
|
Watch your usage in the playoffs.
If your player goes over and and you WIN a Series....that player(s) will lose the over-used amount of AB's or IP's in the next round (if applicable).
Also... If you have ANY Over-Use in ANY Playoff Series...the Player(s) over-used amount(s) will be added to your current seasons Over-Use total --- and will be used to determine if any penalty will apply for the upcoming "Pre Season" League Draft.
If and when it occurs that a first round "match-up" would pit two teams from the same division, the League Commissioner (may) alter the winning percentage "match-up" rule. The League Commmissioner (may) substitute another non-divisional playoff qualifier from one of the other two divisions to that spot so that two teams from the same division do not meet in the first round of the playoffs
30. BILLY MARTIN MANAGER OF THE YEAR AWARD --
TEAM PERFORMANCE | |
IMPROVEMENT OF PREVIOUS SEASON(S) | |
TRADING and DRAFTING SKILLS | |
INTEGRITY and GOOD SPORTSMANSHIP | |
ABIDING BY ALL LEAGUE RULES | |
COMPLETENESS WHEN COMMUNICATING WITH OTHER (ALL) LEAGUE MEMBERS | |
PUNCTUALITY - SENDING RESULTS, SCORE SHEETS and GAME FILES IN A TIMELY MANNER | |
HONESTY | |
OVERALL POSITIVE CONTRIBUTION TO OUR LEAGUE |
.
The Free Agent request date to "pick up" players is the date the game file is due. Requests made for players after the due date will not be allowed. A list of three (3) players must be sent with each Free Agent request, along with the player to be dropped.
Once again... Free Agent requests will not be allowed
or added after the deadline.