LEAGUE RULES - TABLE OF CONTENTS |
1. | LEAGUE FORMAT |
2. | LEAGUE DUES |
3. | DUE DATES FOR PLAYING and REPORTING YOUR GAMES |
4. | PLAYING ACCORDING TO THE SCHEDULE |
5. | ROSTER SIZE |
6. | PLAYERS THAT ARE CONSIDERED "FUTURES" |
7. | MINOR LEAGUE RECALL |
8. | COMPUTER MANAGER (CM) |
9. | STARTING PITCHERS - 3 DAY REST |
10. | DESIGNATED HITTER (DH) |
11. | OUTFIELDERS PLAYING "NON-RATED" POSITIONS |
12. | INFIELDERS PLAYING "NON-RATED" POSITIONS |
13. | PLAYERS WITH 2 OR MORE CARDS |
14. | TRADING |
14-A | REPORTING and CONFIRMING A TRADE |
15. | SERIES and END OF BLOCK REPORTING |
16. | REPORTING HIGHLIGHTS |
17. | PROTESTS |
18. | PRE-DRAFT ROSTER "CUT-DOWN" REQUIREMENTS |
19. | G.U.S.S.O.M.O. DRAFT |
20. | DRAFTING ORDER |
21. | DRAFT LOTTERY - FIRST 4 PICKS (WEIGHTED CHANCES) |
22. | DETERMINING THE DRAFT ORDER WHEN 2 TEAMS ARE TIED WITH THE SAME W-L RECORD |
23. | FREE AGENT "WAIVER RULE" |
24. | BALL PARK RATINGS |
25. | OVER-USE LIMITATIONS |
26. | RELIEVER/STARTER USAGE LIMITATIONS |
27. | PLAYOFFS - WHO QUALIFIES |
28. | PLAYOFF MATCH-UPS |
29. | PLAYOFF RULES |
30. | BILLY MARTIN "MANAGER OF THE YEAR" AWARD |
31. | MISCELLANEOUS RULES |
1. LEAGUE FORMAT -
G.U.S.S.O.M.O., is played by computer ONLY. We will always use the latest computer version available from S-O-M. |
We use CM's (Computer Manager) to play our games. Net Play is encouraged for Playoff Games (see Rule # 27) |
S-O-M advanced playing rules will be used. We also have a number of additional rules that we utilize. Please read and become familiar with all the rules listed below. Contact/ask the Commissioner should you have any questions about the rules. |
2. LEAGUE DUES -
Your league dues of $40.00 are to be paid to the Commissioner by March 22,2025 |
3. DUE DATES FOR PLAYING and REPORTING YOUR GAMES
IMPORTANT
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Block |
CM Due Dates |
Play Your |
Your Game Files Due Date |
April | 3/24 - 3/30 | 4/1 - 4/24 | 25 - April |
May | 4/26 - 4/29 | 5/1 - 5/24 | 25 - May |
June | 5/26 - 5/30 | 6/1 - 6/24 | 25 - June |
July | 6/26 - 6/29 | 7/1 - 7/24 | 25 - July |
August | 7/26 - 7/30 | 8/1 - 8/24 | 25 - August |
September "A" | 8/25 - 8/30 | 9/1 - 9/13 | 14 - September |
September "B" | 9/15 - 9/18 | 9/19 - 9/30 | 3 - October |
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PLEASE ADHERE TO THE FOLLOWING
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April thru September A -- CM files not received (to League Administrator) by the 30th will not be included in the game file. |
April thru August -- Game files (results and box scores) not received by the 26th will be auto played. |
September A -- Game files (results and boxscores) not received by the 15th will be auto played. |
September B -- CM files (results and box scores) not received by the 18th will not be included in the game file. |
September B -- Game files (results and box scores) not received by the 10th will be auto played to end the season. |
PLAYOFF SERIES DUE DATES |
CM Due Dates |
In Game File Dates |
Game Completion Dates |
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Wild Card Games |
10/5 | 10/19 | 10/6 - 10/17 |
Quarter Final Games | 10/18 | 10/31 | 10/19 - 10/30 |
Semi-Final Games |
10/31 | 11/11 | 11/1 - 11/11 |
World Series Games | 11/12 | 11/24 | 11/12 - 11/23 |
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LEAGUE SCHEDULE IS LISTED
SEPARATELY ON THE WEB PAGE
There are 27 weeks to our schedule (broken down into |
Block 1: 4 weeks Block 2: 5 weeks Block 3: 4 weeks Block 4: 5 weeks Block 5: 4 weeks Block 6: 2 weeks Block 7: 3 weeks |
All Series are a total of six (6) games |
Three (3) games of each Series are HOME Games. |
Three (3) games of each Series are AWAY games (Road Games). |
You only play your Home Games. Your opponent plays your Away games. |
Note: As mentioned above... If your Home games are not played on time, they will be "autoplayed" by League Administrator, Jeff Wadkowski. |
iMPORTANT: Failure to play your games on time
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4. PLAYING ACCORDING TO THE SCHEDULE-
The schedule is divided into 7 groups or "Blocks" of Games. Each Block corresponds to 1-Month of the Calendar.
We play and report all games in Block # 1 (April) before we move to the next Block (May, etc...).
The Month of September is split into two (2) Blocks.
LEAGUE SCHEDULE |
WEEK #'s | BLOCK LENGTH |
Block # 1 (April) |
1 - 2 - 3 - 4 | 4 Weeks |
Block # 2 (May) |
5 - 6 - 7 - 8 - 9 | 5 Weeks |
Block # 3 (June) |
10 - 11 - 12 - 13 | 4 Weeks |
Block # 4 (July) |
14 - 15 - 16 - 17 - 18 | 5 Weeks |
Block # 5 August |
19 - 20 - 21 - 22 | 4 Weeks |
Block # 6 September - 1 |
23 - 24 | 2 Weeks |
Block # 7 September - 2 |
25 - 26 - 27 | 3 Weeks |
Unless otherwise approved by the League Commissioner, |
An EXCEPTION to the above could be, for example, if any Games are played "Face to Face" at League "Get-Togethers. |
During the Season....
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Team Roster Size for 2024 is as follows….
A) Your total Team Roster size may never be greater than 35 players. |
B) Active Roster limit - Your "active" roster (the number of Players that are eligible to be used in a Series) may never be more than 28 players (except during the last two Blocks of the season). |
C) All teams need to have at least two players on their Roster that can play each of the following positions (1st Base, 2nd Base, Shortstop, 3rd Base and Catcher). This requirement will ensure Roster integrity for all teams... and help Managers avoid overuse. |
See below...
D) Minor League - You are allowed to have up 7 Players in your Minor League. |
28 Active Roster.... 7 Minor League for a total of 35 Players |
Note: If you make a trade during the Season that will give your team a total of more than 35 players. (Active Roster + Minor League) ... you must immediately inform the Commisioner and let the Commissioner know which player(s) over the allowable 35 man total on your Roster that you will "cut". |
Players and/or Pitchers that are "cut" from your Roster will go back into the Free Agent pool of players. They become available to be selected by all the other Managers/Teams via Free Agency. |
FINAL TWO (2) BLOCKS OF THE REGULAR SEASON...
During the last Two Blocks of the Regular Season... |
Weeks # 23 through Week # 27... you can use and play all 35 players on your Roster. |
During Weeks # 1 through # 22, your Minor League Roster can never consist of more than a total of seven (7) players (including "futures"). |
6. PLAYERS THAT ARE CONSIDERED "FUTURES"-
The definition of "Future" in our League is as follows...
G.U.S.S.O.M.O. considers a "Future" to be a Player or Pitcher that does not have a current Strat-O-Matic card, but has had some Major League experience.
By "experience", this means that the Player or Pitcher has played in the Major Leagues and has actually accured at least one (1) "official" at bat (not PA) or at least 1/3 of an inning pitched.... either last year or any previous MLB season during their career.
This MLB experience applies to any previously "carded" or "uncarded" Player or Pitcher that made their MLB debut in a Regular Season game or Playoff Series game. Uncarded players count towards your 35 man Roster.
Players or Pitchers that fall into any of the below listed situations, will not qualify as "Draftable Futures" for the current season.
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Whenever you select a Player or Pitcher that is a "Future", you will retain the "rights" for that Player or Pitcher, and will be able to use that Player or Pitcher in a game when he is issued a Strat-O-Matic card (and meets the usage requirements mentioned above).
"Futures" can be traded. Also, if you decide to drop/cut a "Future", that Player/Pitcher will become available to all Managers in next seasons League Draft.
** Keep in mind that a "Future" is not necessarily a Rookie **
A "Future" can be a Player, (for example) that did not receive a card for the current season (i.e. due to an Injury)... but has previously played in the Major Leagues.
7. MINOR LEAGUE RECALL -
Players and/or Pitchers can be "called up" from your Minors prior to the start of any Block of Games (1 through 7) on our Schedule.
The Players that you "call up" will stay on your active Roster for the entire Block of games.
You must send down a Player or PItcher if your "Active" Roster will exceed 28 Players as a result of calling up a Player or Pitcher from your Minor League.
Remember..... During Weeks # 23 through # 27
SEPTEMBER "A" and SEPTEMBER "B" Also known as the "Stretch Drive" for the Pennant... You may use your entire 35 man Roster. |
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POSITION RATED FOR |
POSITION NOT RATED FOR |
CF | RF | LF | |
CF | NA | 0 | 0 |
RF | + 1 | N/A | 0 |
LF | + 2 | + 1 | 0 |
Sometimes, a Player or Pitcher might have (2) or more Strat-O-Matic cards. |
This happens when a Player or Pitcher played for more that one team during the real baseball season. |
So which Card will you use? |
You have two (2) choices. |
You may use either of the options listed below, but not both of them. |
OPTION # 1 -- you can use the Card that has the Batter or Pitcher's combined statistics... Option # 2 -- Because the Batter or Pitcher played for two (or more) teams, he will have a card from each team. |
You can choose to use one of their cards... but not all of them. |
10% over-use will be added to either choice that you make. |
*** You may not switch from one OPTION to the other during the course of the Season. |
Managers must communicate to the League Administrator (Jeff Wadkowski) which version (Combo or Individual Player's Team Card) will be used for the entire season (including any Playoff Games).
If you do not provide this information to the League Administrator (Jeff Wadkowski) by the announced due date... your Player will automatically be assigned the "combo card" for use during the entire Season (including Playoff Games).
14. TRADING -
* All trades should be negotiated privately.
* All trades that YOU make will continue into subsequent seasons of G.U.S.S.O.M.O
* During the Season, Draft PIcks may only be traded one year in advance.
* During the 2024 season, you may only trade Draft Picks for the 2025 season.
The Commissioner will announce when it is permissible to trade picks for the following year (2026). |
* No trades will be allowed that include "conditional" terms for players or picks.
* You cannot trade a player/pitcher back to the same team that traded that player/pitcher to you until that player has had at least an offical AB or one whole IP for your team.
* Players and Draft Picks cannot be returned to a team for the same Draft Pick.
* The Commissioner reserves the right to veto any trade if he determines that the trade compromises the integrity, fair play and/or good sportsmanship of the League.
14-A REPORTING and CONFIRMING A TRADE...
The following instructions need to be followed after you make a trade...
VERY
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In the E-Mail that you send to the Commissioner... the Manager will need to include the following information... |
The Names of the Players/Pitchers (plus any Draft Picks) that are being traded. |
When the trade will become effective.... i.e. the beginning of the of next Block of games? ..... or a different Block? ..... or at the End of the Season? |
At this point, you will need to CONFIRM the trade by sending the above information (via E-mail) to your Trading Partner. (see below) |
And finally... please copy the rest of League about your trade using the G.U.S.S.O.M.O. group E-mail address GussomoBaseball@groups.io |
In the Subject Line of the E-mail put... TRADE MADE |
And... this is very important. Both Managers need to exchange E-mails acknowledging/confirming their trade. Send an E-mail to each other.... and copy the League Commissioner. In the Subject Line of the E-mail put... TRADE CONFIRMATION |
Any and all Trades are considered OFFICIAL when the Commissioner posts the Trade on the League Web Page. |
Following the above requirements will also help me to quickly find, sort and file Trading information. Thanks in advance. Your cooperation is very much appreciated. |
15. SERIES and END OF BLOCK REPORTING REQUIREMENTS -
WEEKLY After you play a Series...send the Series/Game Results and Box Scores to the Commissioner I need this information so I can keep our League Standings updated. Thank you in advance for your cooperation!! |
Send to the Commissioner at.... gussomo@comcast.net |
The Subject Line of your E-mail should look exactly as shown in the Yellow Highlighted Box below... |
Your Team Name WEEK # 2 vs Opponent |
In the Body of your message.... simply let me know how many games you won and lost. You can also attach the form (or a comparable version) to your E-mail with your Results.... |
VERY |
Series Results and Box Scores NEED TO BE SENT Game Files and Box Scores must be sent to the League Administrator (Jeff Wadkowski) no later than the Block Due Dates that are listed above in RULE # 3
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Send the Series/Game Results and Box Scores to your opponent right after you play your games. (Knowing Player/Pitcher usage will help all Managers with potential Over-Use issues). |
The Commissioner has sent all Managers a W-L Result Chart. I don't care if you use my form or your own form/chart. |
WEEK
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OPPONENT
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HOME
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AWAY
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TOTAL FOR WEEK |
1
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FENWAY
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2-1
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0-3
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2-4 |
2
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VOLBEAT
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3-0
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1-2
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4-2 |
3
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STANFORD
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2-1
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3-0
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5-1 |
4
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CONCORD
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2-1
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2-1
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4-2 |
5
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ROCKY MOUNTAIN
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2-1
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3-0
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5-1 |
6
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SEATTLE
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1-2
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1-2
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2-4 |
7
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SHORELINE
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1-2 | 0-3 | 1-5 |
ETC.... | ||||
TOTALS | 13-8 | 10-11 | 23-19 |
16. YOUR HIGHLIGHTS!
Every month (Block)... I need ALL Managers to send me at least one Highlight for their team.
Don't be shy....You can send more than one Highlight... and you don't have to wait until the end of the Month to send in your Highlights.
All of us play some very interesting games over the course of the Season.
* You might have some very exciting "come from behind" victories...
* One of your players might have hit many HR's in a game...
* A Batter might be on a long "hitting streak"...
* A Pitcher may have given up very few hits (a No-Hitter?) and/or had lots of Strikeouts...
* There are so many things that could qualify as a great Highlight... and I'd really like to put your specail games and outstanding player performances on the Web Page.
So once again... make sure to send your Highlight Information in to me at least once a Month (end of Block).
18. PRE-DRAFT ROSTER "CUT-DOWN" REQUIREMENTS -
You will be advised of the due date to send in your list of CUT Players and your Pre-Draft Roster.
* Establish your "Pre-Draft" team Roster. |
* All Managers will be required to cut their Rosters down to at least 25 Players. |
* If you so choose, you are allowed to cut more players and protect a Roster of less than 25 players. |
19. G.U.S.S.O.M.O. DRAFT --
* We utilize the Web based "Strat Draft" tool to conduct our League Draft. |
* Our Draft usually starts towards the end of February and runs through the beginning of March. The League Commissioner will provide you with all the information you will need regarding the Draft. |
* Strat "sign in" codes will be provided. |
* Draft order is listed on the League Web Page and the Strat Draft web site. |
* There will be TIME LIMITS for making your Draft picks. |
* Once you send in your list of CUT PLAYERS to the Commissioner, you may not include any of those players in any trade that you make. Players that have been "cut" cannot be included in any trades. |
* Who can be drafted? Any Position Player (Batter) or Pitcher that is not currently on the Roster of any G.U.S.S.O.M.O. team and has eith one "official" MLB at bat... or MLB 1/3 of an inning pitched. Players are not draftable if they only make a game appearance as a Pinch Runner or get a Walk, HBP, SAC or SF. |
* Please make sure that you draft Players/Pitchers that will provide the needed total of AB's and IP to cover usage needed for a full 162 games. Keep in mind to plan for extra AB's and IP to cover anticipated needs for Extra Inning games. |
20. DRAFTING ORDER -
The team with the worst winning percentage from our previous season will select first. This will be followed by the team with the next lowest winning percentage (up until draft position or selection #14).
Teams in draft positions #15 through #24 are the Wild Card/Playoff participants. Their drafting order is slightly different.
The losers of the Wild Card Series will select #15 and # 16 (with the team having the lower winning percentage during the regular season choosing # 15. The team with the higher winning percentage during the regular season will choose in the # 16 position).
Selections #17, # 18, # 19 and # 20 will be the losers from the Quarter-final round of the playoffs with the team having the lower winning percentage during the regular season picking #17. Pick # 18 will go to the Quarter-final losing team with the 2nd lowest regular season winning percentage. Pick # 19 will go to the Quarter-final playoff losing team that has the thrid best winning percentage during the regular season (of the four teams that did not advance in the playoffs). Pick # 20 goes to the remaining losing team in the Quarter-finals that had the best regular season winning percentage.
Draft Pick # 21 and # 22 go to the teams that lost in the Semi-finals. The team with the poorer regular season winning percentage will have the # 21 pick, while the team with the better winning percentage will get the # 22 Draft Pick.
Pick #23 is the losing team from our World Series. Pick #24 will go to our League Champion.
21. DRAFT LOTTERY- FIRST 4 PICKS- (WEIGHTED CHANCES)
75 total Bingo numbered balls
1st Round Pick | Number of Chances | Corresponding Balls | Odds of Being Selected |
1st Pick | 39 Numbered Balls | 1 through 39 | 52% |
2nd Pick | 19 Numbered Balls | 40 through 58 | 25.3% |
3rd Pick | 11 Numbered Balls | 59 through 69 | 14.6% |
4th Pick | 6 Numbered Balls | 70 through 75 | 8% |
Explanation of the Lottery System....
Below is the formula with the specifics for determining the Lottery Draft Picks.....
A Manager may elect to pick up and add a total of 10 - TEN "Free Agent" Players during the Regular Seaon |
You are not obligated to select any Free Agent Players Free Agent picks (maximum of 2 per month) can be made prior to the start of the following Months ("Blocks") May, June, July, August, September “Blocks” Please see information below regarding the Due Dates for making your Free Agent requests... |
Proceedures for selecting Free Agent Players |
1) The Manager submits his list of Free Agent Players (in the order of preference to be selected) to the League Administrator (Jeff Wadkowski) along with a copy of this information to the League Commissioner (Jeff F.). 2) You need to submit a list with a minimum of 3 Players per pick up. (Players you want to Select and Players you will Cut/Drop)... in case you don't get your first choice. The manager MUST designate who he is cutting permanently in order to acquire the Free Agent. That player(s) will be removed from your teams roster and put back into the Free Agent "Pool" of Players. Note: Players that are cut, cannot be drafted (as a Free Agent) by any other team. Please Note.... If you do not provide enough names (to Select and to Cut), you will not be allowed to add extra players to your list "after the fact". Once you run out of names, you will not be able to choose additional Free Agent Players during the current month.
The TIME that is listed on E-mails will be used to break further same day Ties for Free Agents.
4) Any Free Agent request that you make must be received by the League Admistrator (Jeff Wadkowski) -- copy to League Commissioner (Jeff F.) no later than the 25th of the Month (i.e. when the Game File is Due.
5) Free Agents WILL be eligible for use during the Playoffs. 7) Free Agents are automatically cut at the end of the season, ALL Free Agent Player(s) will go back into the drafting pool. 8) Any “Free Agent” Players you select, will join your team and be available for use at the beginning of the Next Block of games on the G.U.S.S.O.M.O. Schedule. |
24. BALL PARK RATINGS -
You are responsible for determining your HOME FIELD Ball Park Ratings.
Your Ratings are due to the League Commissioner and League Administrator within 2 days after the completion of the "Pre- Season" League Draft. Please also advise if you do not want to change your existing Ball Park Ratings.
If this information is not received on time, your Ball Park ratings will automatically be assigned ratings of 1-10 for SINGLES (both LHP and RHP) and 1 - 10 for HOMERUNS (both LHP and RHP). To avoid having these ratings assigned to you" PLEASE send your selected Ball Park ratings in on time.
Ballpark ratings can be whatever you want them to be....
with the following limitations. Ballpark ratings may not be changed during the season.
Following the guidelines listed below, you will select your HOME FIELD BALL PARK RATINGS.
MINIMUM |
OUT |
MAXIMUM |
OUT |
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SINGLES |
1 |
2-20 |
1-19 |
20 |
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HOME RUNS |
1-2 |
3-20 |
1-18 |
19-20 |
HOME RUNS -
The Maximum HOME RUN chance you may have for your Ball Park (either Left or Right Handed Hitters) will be:
Home run 1 - 18 flyball 19 - 20
The Minimum HOME RUN chance (for either Left or Right Handed Hitters) will be:
Home run 1 - 2 flyball 3 - 20
SINGLES -
The allowable ranges for singles will be:
The Maximum - Single 1-19 lineout 20;
The Minimum - Single 1 lineout 2-20
Changing your ballpark ratings - you may change your ballpark "dimensions" every year.
If you elect to make changes, you must communicate this information to the Commissioner and the League Administrator (Jeff Wadkowski) prior to the start of our Season
New Managers to the League and replacement managers:
When a New Manager enters the league... or if a New Manager enters the league as a replacement during the course of the season, he will be able to assign New Ball Park ratings for his team (using the guidelines listed above).
25. OVER-USE LIMITATIONS -
During the Regular Season, the following limits (without receiving any penalties) will apply.
LIMITED IN USE TO THEIR TOTAL PLATE APPEARANCES (PA) 10% |
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BATTERS | AB + BB = PA x 10% |
LIMITED IN USE TO THEIR TOTAL IP x 10% |
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PITCHERS | INNINGS PITCHED x 10% |
IMPORTANT NOTE |
If a Player (non-Pitcher) EXCEEDS +10 PA’s 10% that PLAYER or PITCHER will become INELIGIBLE |
PLAYER
OVER-USE CHART
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WHAT YOU NEED TO KNOW |
A) REDUCTION OF PLAYER'S USAGE --- If you have a position Player or Pitcher that ends the Regular Season over 21 PA or IP, that Player or Pitcher will have their usage for the next season reduced by 50%. Note: Players receiving reduction penalties cannot be traded for the next season.
Batter/Position Player example: Your Batter/Position Player exceeded his PA by more that 21. For next season, statistically he has 256 AB's and 24 BB's. His usage would have been 256 + 24 x 10% = 308 PA. With the 50% penalty, you will divide the 308 in half. His usage for the new Season will be 308 x 50% = 154 PA. (308 ÷ 2 = 154)
Pitcher example: Your Pitcher exceed his allowable IP by 21 or more innings. For next season, statisically he had 100 IP.
With the 50% penalty, you will divide the 100 in half.
His usage for the new Season will be 100 x 50% = 50 IP
(100 ÷ 2 = 50)
And....
B) LOSS OF PICK --- You will also lose the corresponding pick from the Chart above. (Example: your player has 32 PA or IP of over-usage, you lose your 4th round draft pick).
C) IF YOU DO NOT HAVE A PICK IN THE ROUND THAT YOU RECEIVED A PENALTY -- If you do not have a Draft Pick in the round that you were penalized, your penalty will automatically move up to the next higher round of the Draft.
D) IF YOU HAVE MORE THAN ONE PICK IN THE ROUND THAT YOU RECEIVED A PENALTY - If a manager is penalized a Draft Pick in a specific round and has more than one pick in that round, he will lose the best pick that he has in that round.
E) IF YOU DO NOT HAVE A PICK IN THE ROUND YOU WERE TO BE PENALIZED.. AND/OR A PICK IN THE NEXT HIGHER ROUND -- your 1st two picks for next season's Draft will automatically be moved to the end of each round. If your team is already in the 24th spot of the Draft, you will also lose your 3rd round Draft Pick.
F) MULTIPLE PLAYER OVER-USE -- In the event of multiple player over-use, refer to the Chart (below) for the AGGREGATE TEAM OVER-USE and the corresponding Draft Pick penalty.
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The Team Over-Use Chart (below) will be used if/when your team incurs multiple AB or IP infractions.
TEAM
OVER-USE CHART
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G) MORE THAN ONE TEAM HAS THEIR DRAFT PICK MOVED TO THE END OF A ROUND - If multiple teams have over-use in a given round, the Regular Season League Draft Order (highest Winning PCT.) will determine who picks "Last" at the end of the round.
H) NEW MANAGER and DRAFT PICK PENALTIES -- If/when a new manager take over a team that has lost Draft Picks due to over-use or any other reason, the Draft Picks will be restored.
I) FINAL COMMENTS ON OVER-USE --
Managers.... It is YOUR responsibilty for keeping track of your Players and Pitchers usage and adjusting your CM instructions accordingly -- and/or taking appropriate measure in order to prevent and/or minimize (excessive) Over-Use.
You will be able to see the status (current usage) of your players at the end of each Block of Games. Use this information to set (and or adjust) your Line-Ups and Player/Pitcher usage prior to the next Block of Games (or subsequent Blocks of Games that remain to be played on your Game Schedule)
The PA percentage (%) listed in the Computer Game League File (Statistics -- Team Statistics) is based on At Bats only and does not include BB's (Walks).
In oder to get the correct percentage of usage to date, you will need to ADD BB'S (Walks) to the AB's and then multiply that total by 10%
STEPS THAT YOU CAN TAKE TO PREVENT OVER-USE...
1) Make sure that you Draft players with enough At Bats and/or Innings Pitched to cover your needs for the entire League Season.
2) Check your player usage prior to the next Block of League Games -- and adust your Pitching Rotation and/or Rest (Bench) your Players so that they are not used in excess.
3) Make trades (if necessary/possible) in order to get players at the positions you need help with... to provide you with usage for the remainder of the Season.
4) Utilize the League Free Agent feature in order to pick up Players during the course of the Season... should you see that you are running short on At Bats and/or Innings Pitched.
Hey.... you're probalby thinking... "My Gawd... look at all these penalties!! Well... make sure to keep tabs on your usage... and use the tools that are available to you (if necessary). If you do this...you won't have to be concerned with over-use!
26. "RELIEVER/STARTER" USAGE LIMITATIONS -
A Reliever/Starter may only start the amount of games as in the prior MLB season.
This rule does not to apply to Starter/Relivers OR those pitchers that are listed only as a Starter. Their limitation for innings is 10% x the IP listed on their card. These types of pitchers can start as many games as you want (as long as they adhere to the Asterisk ** rule of 3 days or 4 days between starts).
An example of a Reliever/Starter and the penalty for pitching more starts than listed on their card is Cristian Javier (Houston Astros)
In 2021, Javier pitched in 36 games with 9 starts for a total of 101.1 innings. In our Strat League (G.U.S.S.O.M.O.), he could have a maximum of 9 starts and be used for a total of 111.1 innings (101.1 x 10%) between STARTER and RELIEVER appearances.
PENALTY - If Javier starts more than 9 games, the IP that occured in his "additional" START(S).... any games over 9 games.... will be TRIPLED and added to your TEAM OVER-USE.
Example... If he Started 11 games instead of his limit of 9 games and pitched a total of 10 innings in those 2 extra starts... those 10 innings would be TRIPLED for a total of 30 innings... these Extra Innings that Javier pitched could potentially move your team into a higher Draft Pick Penalty category (not withstanding any other over-use you may have occured).
27. PLAYOFFS -
As an Option... if the two managers agree... Playoff Games may be played via the "net play" feature. Using this feature is encouraged.
Ten (10) of our 24 teams will qualify for the Playoffs. Each of the first place teams in the six (6) divisions will automatically qualify for the playoffs
The "other" four (4) teams (referred to as "Wild Cards") that will battle for the playoffs are those teams that did not finish in first place, but had the best winning percentages of all the other (non-first place or division winning teams) in the League.
Before the playoffs begin, the four Wild Card teams will play to determine the two (2) teams that will be "seeded" in playoff brackets. The Wild Card team with the "best" Winning Pecentage during the Regular Season will play the Wild Card team with the "worst" Winning Percentage (of the four teams).
The other two (2) Wild Card teams will play off against each other.
Wild Card Playoff series - Wild Card Series will be the best of seven (7) games. (2 - 3 - 2)
The teams with the best Winning Precentage will be the "Home Team" for the series. Each series will be the best of seven (7) games. The first two games will be played at the Home team's ball park.
The next three (if necessary) will be at the Visiting team's park. The final two games (if necessary) will be played at the Home team's park. (2 - 3 - 2)
The winning teams will then be seeded and enter the League Playoffs.
The Wild Card team (winner) with the higher Winning Percentage (Regular Season) will play the # 2 seeded team in the first round of the playoffs.
The Wild Card team (winner) with the lower Winning Percentage (Regular Season) will play the # 1 seeded team in the first round of the playoffs
Should a situation occur whereby teams are tied with the same winning percentage, the Playoff spots will be determined based on a series of "tie breakers". The first tie-breaker will be based on the games played between to teams that are tied. The team(s) with the MOST WINS between the tied teams during the regular season will earn the spot(s) in the Playoffs. If a tie situation still exists, the second tie-breaker will be used. The team(s) with the MOST RUNS SCORED in games played between the tied team(s) will earn the Playoff spot(s).
28. PLAYOFF MATCH-UPS
Playoff Rosters will be set at 28 Players. You may change your Roster after every round, but not during the Series.
A player must be on your 35 man Roster PRIOR to September 1st... either by Trade or Free Agency. |
Players need to have a minimum of 50 AB's and Pitchers need to have a minimum of 15 IP to be eligible for the Playoffs.
Additionally, a Pitcher must have at least 70 innings (as listed on their SOM card) in order to be able to Start a Playoff Game.
Playoff roster must consist of 2 players per infield and 4 outfield players on active roster. |
Player and Pitcher usage
The following will apply for each Playoff Series.
Non-Pitchers are limited in use to their total plate appearances (AB + BB = PA) plus 10%
(Please contact the Commissioner regarding PITCHERS that will be used as PH for their available AB limits)
Pitchers are limited to their total innings pitched (IP) plus 10%
You may use a 3-man pitching rotation for the Playoffs as long as you follow the Playoff pitching rotation schedule (including "off days.")
IMPORTANT INFORMATION
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RELIEVER/STARTER -
Pitchers that are listed as a as Reliever/Starter may NOT start any Playoff game. These Pitchers are only allowed to Relieve.
STARTER/RELIEVER -
A Pitcher that is listed as a STARTER/RELIEVER will be allowed to Start or Relive (must have at least 70 innings on their SOM Card).
STARTERS "only" -
Pitchers listed as Starters "only" - These pitchers may be used in relief during the playoffs (not to exceed the 10% usage rule).
Playoff Series - Player usage limitations - during a seven (7) game playoff series, all players (batters, pitchers) may only be used a total of 10% of the amount listed on the elementary side of their playing card (at bats plus walks or innings listed).
NOTE: YOU MAY NOT GIVE DAYS OFF DURING THE MIDDLE OF A PLAYOFF SERIES. (i.e. NO "REFRESHING" YOUR PITCHING ROTATION IN ORDER TO CHANGE and IMPROVE FATIGUE NUMBERS) |
RotatIon schedule: The following chart mirrors the real-life situations during the playoffs (with travel days "off" each time a series changes ballparks - and a day off in between rounds of the playoffs.
If both teams that are playing in a later round of the playoffs are coming off of "short series" (ie; less than a five, six or seven game series), they have additional days off (the days marked with an *) are considered off days of those games are not necessary. You will not automatically use your number one starter in the first game of the subsequent playoff rounds. It will depend on games played and off days - as in real life situations.
Day 1 |
FIRST ROUND |
GAME # 1 |
Day 2 |
FIRST ROUND |
GAME # 2 |
Day 3 |
OFF DAY |
|
Day 4 |
FIRST ROUND |
GAME # 3 |
Day 5 |
FIRST ROUND |
GAME # 4 |
Day 6 |
FIRST ROUND |
GAME # 5* |
Day 7 |
OFF DAY |
|
Day 8 |
FIRST ROUND |
GAME # 6* |
Day 9 |
FIRST ROUND |
GAME # 7* |
Day 10 |
OFF DAY |
GAME # 1 |
Day 11 |
SECOND ROUND |
GAME # 1 |
Day 12 |
SECOND ROUND |
GAME # 2 |
Day 13 |
|
|
Day 14 |
SECOND ROUND |
GAME # 3 |
Day 15 |
SECOND ROUND |
GAME # 4 |
Day 16 |
SECOND ROUND |
GAME # 5* |
Day 17 |
OFF DAY |
|
Day 18 |
SECOND ROUND |
GAME # 6* |
Day 19 |
SECOND ROUND |
GAME # 7* |
Day 20 |
OFF DAY |
|
Day 21 |
WORLD SERIES |
GAME # 1 |
Day 22 |
WORLD SERIES |
GAME # 2 |
Day 23 |
OFF DAY |
|
Day 24 |
WORLD SERIES |
GAME # 3 |
Day 25 |
WORLD SERIES |
GAME # 4 |
Day 26 |
WORLD SERIES |
GAME # 5* |
Day 27 |
OFF DAY |
|
Day 28 |
WORLD SERIES |
GAME # 6* |
Day 29 |
WORLD SERIES |
GAME # 7* |
* = if necessary |
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Watch your usage in the playoffs.
If your player goes over and and you WIN a Series....that player(s) will lose the over-used amount of AB's or IP's in the next round (if applicable).
Also... If you have ANY Over-Use in ANY Playoff Series...the Player(s) over-used amount(s) will be added to your current seasons Over-Use total --- and will be used to determine if any penalty will apply for the upcoming "Pre Season" League Draft.
If and when it occurs that a first round "match-up" would pit two teams from the same division, the League Commissioner (may) alter the winning percentage "match-up" rule. The League Commmissioner (may) substitute another non-divisional playoff qualifier from one of the other two divisions to that spot so that two teams from the same division do not meet in the first round of the playoffs
30. BILLY MARTIN MANAGER OF THE YEAR AWARD --
TEAM PERFORMANCE | |
IMPROVEMENT OF PREVIOUS SEASON(S) | |
TRADING and DRAFTING SKILLS | |
INTEGRITY and GOOD SPORTSMANSHIP | |
ABIDING BY ALL LEAGUE RULES | |
COMPLETENESS WHEN COMMUNICATING WITH OTHER (ALL) LEAGUE MEMBERS | |
PUNCTUALITY - SENDING RESULTS, SCORE SHEETS and GAME FILES IN A TIMELY MANNER | |
HONESTY | |
OVERALL POSITIVE CONTRIBUTION TO OUR LEAGUE |
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