Contact the Commissioner to get details
on the National SOM League Tournament
 
2017 OFFICIAL G.U.S.S.O.M.O. RULES
 
REVISED - JANUARY 26, 2016


                  
 
LEAGUE RULES - TABLE OF CONTENTS
1. LEAGUE FORMAT
2. LEAGUE DUES
3. LEAGUE SCHEDULES
4. PLAYING ACCORDING TO THE SCHEDULE
5. ROSTER SIZE
6. MINOR LEAGUE
7. MINOR LEAGUE RECALL
8. COMPUTER MANAGER (CM)
9. STARTING PITCHERS - 3 DAY REST
10. DESIGNATED HITTER (DH)
11. OUTFIELDERS PLAYING "NON-RATED" POSITIONS
12. INFIELDERS PLAYING "NON-RATED" POSITIONS
13. PLAYERS WITH 2 OR MORE CARDS
14. TRADING
15. WHAT YOU MUST DO AFTER THE COMPLETION OF EACH SERIES THAT YOU PLAY
16. END OF BLOCK REPORTING REQUIREMENTS
17. PROTESTS
18. "PRE SEASON" LEAGUE DRAFT REQUIREMENTS
19. G.U.S.S.O.M.O. DRAFT
20. DRAFTING ORDER
21. WEIGHTED CHANCES FOR LEAGUE DRAFT
22. DRAFT ORDER WHEN 2 TEAMS ARE TIED WITH THE SAME W-L RECORD
23. SUPPLEMENTAL DRAFT - MID SEASON
24. BALL PARK RATINGS
25. OVER-USE LIMITATIONS
26. RELIEVER/STARTER USAGE LIMITATIONS
27. PLAYOFFS - WHO QUALIFIES
28. PLAYOFF MATCH-UPS
29. PLAYOFF RULES
30. BILLY MARTIN "MANAGER OF THE YEAR" AWARD

 
  1. LEAGUE FORMAT

    G.U.S.S.O.M.O., is played by computer ONLY.  We will always use the latest computer version available from S-O-M. 

    S-O-M advanced playing rules will be used. We also have a number of additional rules that that we utilize. Please read and become familiar with all the rules listed below. Contact/ask the Commissioner should  you have any questions about the rules.

     
  2. LEAGUE DUES -- 

    The League Dues are $40.00.
      This is an annual fee and covers all league costs (administrative expenses associated with the League Web Site, Awards, Paper and Postage, etc...

    Your league dues are to be paid to the Commissioner by the start of the League Draft.

     
  3. LEAGUE SCHEDULE -

    There are 27 weeks to our schedule and each team plays a total of 162 games..

    All series consist of six (6) games - three games are HOME Games, three games are AWAY game (Road Games)

    You need to play your games by the announced "due dates" (for each block of games during the regular season).

    If games are not played on time, they will be "autoplayed" by League Administrator, Jeff Wadkowski.

    Managers who do not comply with the due dates for playing their games may face draft pick penalties and/or dismissal from the League.

     
  4. PLAYING ACCORDING TO THE SCHEDULE-

    The schedule is broken down into 7 groups or "Blocks" of series/weeks.

                                

    LEAGUE SCHEDULE

    WEEK #’s

    BLOCK LENGTH


    Block # 1  (April)

     

    1 - 2 - 3 - 4

     

    4 Weeks
     


    Block # 2  (May)
     

     

    5 - 6 - 7 - 8 - 9

     

    5 Weeks
     


    Block # 3  (June)
     

     

    10 - 11 - 12 - 13

     

    4 Weeks
     


    Block # 4  (July)
     

     

    14 - 15 - 16 -17 - 18

     

    5 Weeks
     


    Block # 5  (August)
     

     

    19 - 20 - 21 -  22

     

    4 Weeks


    Block # 6 (September)  1st Half
     

     

    23 - 24

     

    2 Weeks


    Block # 7 (September)  2nd Half
    Final "Home Stretch" Drive

     

     

    25 - 26 -  27

     

    3 Weeks
     

     

     

     


    * Note: Full 35 Man rosters can be used by ALL teams beginning with Block # 6 - Week # 23

    Unless otherwise approved by the League Commissioner, for the purposes of statistics, trades and "possible" player over-use, each team will ONLY play and complete their games in each "Block" before continuing on to the second (or next) Block of games, etc...

    Exception: It is understood that games usually arae played outside of the normal parameters during the League's Annual "Get Together".
     

  5. ROSTER SIZE -

    Rosters are set at 35 players at the beginning of the season, with an "active" roster of 27 players and 8 players being assigned to you "Minor League". .

    Your active roster may NEVER be more than 27 players      (except during the last two Blocks of the season)

    During these last two Blocks (Weeks # 23 through Week # 27) you can use all 35 players on your Team/Roster.

    If you make trades during the season involving an unequal number of players, you may wind up with more (or less) than 35 players on your total roster.

    NOTE: If you do wind up having more than 35 players during Blocks 6 and/or 7 (due to trades), ONLY 35 of those players may be "active". you may only have 35 players "active" You must "deactivate" the players over the 35 player limit (which will make them ineligible for the rest of the regular season) .You may not "shuffle" extra players back and forth to your active roster.

     
  6. MINOR LEAGUE -

    By definition, G.U.S.S.O.M.O. considers a "future" a player that does not have a Strat-O-Matic card, but has some major league experience - even if that experience consists of only one (1) "official" at bat or 1/3 of an inning pitched. We will not allow players to be drafted if they do not meet the above criteria. (See information under Draft Instrucitons).

    Your minor league roster will consist of no more than a total of eight (8) players (including "futures").

    NOTE: Pinch runners, batters that "walked" or had a Sacrifice Hit or Sacrifice Fly, Pitchers that were "knocked out of the box" before they could retire a Batter or walked one Batter or hit a Batter will not qualify as "draftable" futures for the current season. You must wait until they have pitched at least 1/3 of an inning or had at least one official at bat.

    If you do select a future, you will carry the "rights" for that Player(s) and can use that Player when he is issued a card.

    "Futures" can be traded. If you decide to drop (cut) a future, he will become available to all managers in next seasons draft.

    Remember, a future is not necessarily a rookie. A future can be a Player (for example) that did not receive a card for the current season due to an injury.
     

  7. MINOR LEAGUE RECALL -

    You may "recall" any of your carded Players (for ROAD GAMES) from your minor league at the beginning of a Block of games on our Schedule. 

    There is no limit regarding how many Blocks during the Season that you can recall a Player(s). 

    You may "call up" anyone from your Minors prior to the beginning of each "Block" of games to be played... (as long as an equal number of Players are sent down to your Minors. (This only applies if you have a complete 35 man Roster). Anyone you send down to the Minors will become inactive for that Block of games (ROAD games) or Series (if you are the HOME team). 
     
    With the EXCEPTION OF PITCHERS, the HOME TEAM can promote/demote POSITION PLAYERS and DH from their Minors between series (not between games).
     
    During the "Stretch Drive" for the pennant (Week # 23 through Week # 27) you may use your entire 35 man Roster for any and all games.

     

  8. COMPUTER MANAGER -

    You need to create a Computer Manager (CM) prior to every Block on the League Schedule --- which will serve as your Team Instructions for your Away (ROAD) games.

    The CM should reflect your intentions (i.e. Active Roster, Batting Order/Line-Ups versus LHP and RHP, Pitching Rotation, Pitcher Usage, Relievers, Pinch Hitters, Running, Stealing, Holding tendencies, Defensive Changes, etc...  for each BLOCK of Away (ROAD) games.

    NOTE:  CM Instructions need to be sent to League Administrator, Jeff Wadkowski by the communicated "due date" for inclusion into the League File for each current block of games to be played by your opponents.

    Making changes to another Owner's CM (unless instructed) will be grounds for immediate removal from the League.

    LATE CM's - If you are late (without communication or cause) and this requires your games to be "Auto Played", you will face a draft pick penalty (TBD by League Board).  If you are late a 2nd time (without cause) you will be replaced as a Manager in the League.

     
  9. STARTING PITCHERS -- 3 DAYS REST -

    ONLY pitchers with 200 + innings listed on their Strat-O-Matic Card are allowed to start on three (3) days rest. (the SOM asterisk will not be used in our rules).  All other pitchers are required to rest four (4) days in between starts.

     
  10. DESIGNATED HITTER -

    G.U.S.S.O.M.O. utilizes the DH (Designated Hitter) rule
    .
     
  11. OUTFIELDERS PLAYING "NON-RATED" POSITIONS - 

    Outfielders MAY play the other outfield positions that are not listed on their SOM card.  Please refer to the Chart below to determine the proper defensive fielding rating(s) to use.

              
           OUTFIELD CONVERSION CHART -- RANGE ADJUSTMENT*

     
    POSITION
    RATED FOR
    POSITION NOT RATED FOR
      CF RF LF
    CF NA 0 0
    RF + 1 N/A 0
    LF + 2 + 1 0
            * the ratings listed above for non-rated outfield positions (if used) are automatically calculated and adjusted for your players by the SOM Computer Game. 
      
    An Outfielder's "e" rating and arm rating remain unchanged.  His "Range" rating does not automatically become a "5".

    Use the OUTFIELD FIELDING ADJUSTMENT chart ABOVE to adjust his "new" range rating for Outfielders playing an outfield position not listed on his SOM card.

    When assigning a player who is rated at two (2) ourfield positions to play the third position (for which he is not rated), base the new rating on the first Outfield position listed on his card.

    For example, a player is listed first as a  LF 1 rating and second as a CF 3 rating (and you want/need to move him to RF, use LF as the basis for his un-positioned rating... which would make him a RF 2 

     
  12. INFIELDERS PLAYING NON-RATED POSITIONS

    An Infielder cannot play any other position other than those listed on his SOM card  (i.e. If a player is listed as a CATCHER only, he cannot play other positions, like 1B or 3B, P, etc..

    Outfielders, on the other hand (as explained above) can play other Outield positions (with adjustments) if the position is not listed on their SOM card..

    Outfielders cannot play the Infield.. or any other positon besides the Outfield

     
  13. PLAYERS WITH TWO (2) OR MORE CARDS -

    Players that have Two (2) or more Strat-O-Matic cards (due to the fact that the player or pitcher played for more that one team during the real baseball season).... will be dealt with as follows.

    You have two (2) choices.  You may use either of the options listed below (but not both):

    A) The Strat version of the players "combined" card....

                                            OR

    B) One of their respective team cards (you must choose one). 

    Note: 10% over-use will be added to either choice that you make.

    *** You may not switch from one card to the other card during the course of the Season.

    MANAGERS MUST COMMUNICATE TO THE LEAGUE ADMINISTRATOR  --- (JEFF WADKOWSKI ) --- WHICH VERSION (COMBO or INDIVIDUAL PLAYER CARD) WILL BE USED FOR THE ENTIRE SEASON (INCLUDING PLAYOFF GAMES).

    If you do not provide this information to the League Administrator (Jeff Wadkowski) by the announced due date... you will automatically be assigned the "combo card" for use during the entire Season (including Playoff Games).

     

  14. TRADING -


    14-a) All trades should be negotiated privately.

    14-b) All trades that YOU make continue into subsequent seasons of G.U.S.S.O.M.O

    14-c) During the Season, Draft PIcks may only be traded one year in advance..

    EXAMPLE: During the 2016 season, you may only trade Draft Picks for the 2017 season.

    After the completion on the 2016 regular season, you may trade Draft Picks for the 2017 and 2018
    season(s).
     

    TRADING DRAFT PICKS DURING THE G.U.S.S.O.M.O. “PRE SEASON” DRAFT


    14-d) Once you have completed your Roster (currently set at 35 players) you cannot trade any EXTRA or UNUSED DRAFT PICKS

    EXAMPLE:  During the G.U.S.S.O.M.O. Pre-Season Draft., you have made your picks and have completed your 35 man Roster in the 5th round.  Onthe Draft Chart, it shows that you still "own" picks in the 6th and 7th rounds.
                                  
    Because your Roster is complete (currently 35 players), you cannot use or trade these picks.  You lose these "extra" picks.  The only way that you can use these "extra" picks is if you trade them before you get to 35 playes on your Roster. Once you get to 35 players, any additional Draft PIcks that you had "owned" will be orfeited.  You cannot acquire additional draft picks for the current season once you have 35 men on your RosterYou will not be allowed to "cut" people you have on your Roster in order to make room for additonal picks.  You may trade "extra" picks before you reach your 35 man Roster limit for Draft Picks in next season's Draft.

    If you have any questions abou this Rule, please ask the Commisisioner for further clarification PRIOR to trade any "extra" Draft Picks.

    Again, the "key" is.... Once you have 35 players on your team, you cannot trade "extra" (current year) draft picks... even if you make a trade that reduces your
    Roster size.  At any point you reach a full Roster, you surrender any addtional or "extra" Draft PIcks for any subsequesnt round of the (current) League Draft.

    14-e) No trades will be allowed that include "conditional" terms for players or picks.

    14-f) If and when a player is traded to your team, you cannot trade that player back to the same team until (said player in question) has at least an offical PA or
       one whole IP
    on the team he was traded to. Furthermore, the player/pitcher cannot be traded back for the same draft pick.

    14-g) The Commissioner reserves the right to veto any trade if he determines that the trade compromises the integrity, fair play and/or good sportsmanship of the League.
     

    REQUIREMENTS FOR COMPLETING A TRADE

    14-h) One of the Managers states the details of the trade (i.e players and/or draft picks involved, if any.. and the effective date of the trade). Additonally, he states that the other party will confirm the trade.

    The other Manager responds back with his confirmation (also copying the Commissioner at gussomo@comcast.net and the rest of the League at the League group e-mail address.... gussomo@yahoogroups.com

    14-i) A trade is considered official when the Commissioner posts the trade on the League Web Page... which acknowledges the trade to the entire League body.

    NOTE: Before the Commisioner announces and makes a trade official, all managers involved in a trade must send their updated roster to the Commissioner. Your roster must be sent in the format that is shown below. .
     
    * List your players Alphabetically (Last Name, First Name) by their primary position (i.e.Pitchers, 1st Base, 2nd Base, 3rd Base, Shortstop, Catcher and Outfielders

    * Next to their name, list the Team played for on their current SOM card:

    If you have any questions about how to do this... just look at your Roster on the League Web Page.

     

  15. WHAT YOU MUST TO DO AFTER  THE COMPLETION OF EACH SERIES THAT YOU PLAY -- 


                                                               
                                                                 4. But the League
                                                                     Commisisoner will
                                                                     always say Please
                                                                     and Thank You!
     

             1) YOU NEED TO SEND YOUR RESULTS TO THE COMMISSIONER.... and

             2) YOU NEED TO SEND YOUR RESULTS and GAME/SERIES FILES TO THE LEAGUE ADMINISTRATOR (JEFF WADKOWSKI).... and

             3) YOU NEED TO SEND YOUR RESULTS, BOXSCORES AND GAME FILES TO YOUR OPPONENT. 
                                           
    PLEASE NOTE HOW THIS INFORMATION NEEDS TO BE SENT... AND WHICH E-MAIL ADDRESSES TO USE..

    For the Commissioner - Send Series Results following the insturctions listed below.  Use the following E-Mail Address - gussomo@comcast.net
    .

    For the League Administrator (Jeff Wadkowski) You MUST send League Files (in Zip File format) to the following E-Mail Address -  gothamcitybatmen@hotmail.com
     

    In the Subject Line of your E-Mail that you send to the Commisisoner and League Administrator, please write..... 

                                  ·         G.U.S.S.O.M.O. RESULTS

                                  ·         WEEK NUMBER OF THE SERIES

                                  ·         GAMES DATES OF THE SERIES

                                  ·         OPPONENT 

                                IT SHOULD LOOK LIKE THIS (below)                 

    G.U.S.S.O.M.O. RESULTS     WEEK # 2    April 7 - 8 – 9     vs. PINEY CREEK

                               (you should use this same format when sending results to your opponent)

    In the Body of your E-Mail, please include the following....... List your Home Results like this:

                                               Piney Creek 1 - Fenway  2

    *** ALSO INCLUDE ANY HIGHLIGHTS and send them to the League Commissioner *****


                       Also make sure to "Attach" the Boxscores and ZIP FILES of the Game Files


    It is also a good idea to keep and update your season results in a CHART format and send it (if and when requested) by the Commissioner (see below)

    WEEK
    OPPONENT
    HOME
    AWAY
    1
    FENWAY
    2-1
    1-2
    2
    PINEY CREEK
    0-3
    1-2
    3
    NAL HUTTA
    2-1
    0-3
    4
    AIRWAY HEIGHTS
    2-1
    2-1
    5
    CONCORD
    1-2
    2-1
    6
    SEATTLE
    1-2
    1-2
    ETC....
     
       
           
           

     

  16. END OF BLOCK REPORTING

    It is requested that you send your Series Results to the League Administrator after each Series that you play... rather than wait until the end of each Month.

    Series Block Results (i.e. Game Files  and Subsets) are due to the League Administrator (Jeff Wadkowski) BY THE END OF EACH MONTH Month.... or a specific date as announced by the League Administrator)

    NOTE: If you are late 3 times (without communication or cause) and this requires your games to be "Auto Played", you will lose your 1st round (or Highest) Draft Pick.  League Membership will also be at stake.

     
  17. PROTESTS-

    Any game in which your Opponent did not follow your instructions - and (in your opinion) it caused you to lose the game -- you may file a Protest to the Commissioner.

    In order to file a Protest, you will need to do the following...
     
    1. Describe the infraction and variance (from your CM) to the Commissioner.
       
    2. Indicate where and why you feel your opponent did not follow your instructions.
       
    3. The Commissioner will decide if the game should be replayed or if the game (and results) should stand. The decisions of the Commissioner will be final and binding.
       
    4. If three (3) protests are filed against your team and the protests are ruled to be valid, you will receive a (TBD) DRAFT PICK PENALTY as decided by the League Board.
       
    5. In order to avoid unnecessary protests... Do everyone a favor... familiarize yourself with your opponents Computer Manager Instructions...... and make sure that you follow them!
       

  18. "PRE-SEASON" LEAGUE DRAFT REQUIREMENT -

    Prior to the "Pre-Season" League Draft, all teams will be required to cut their Rosters down to a
    maximum of 25 players.

    If you so choose, you may cut you Roster by more players.

    Obviously, you will have more than 10 draft picks (in order to bring your total Roster back to the 35 player requirement).


     
  19. G.U.S.S.O.M.O.  DRAFT --

    Draft day procedures - there are some changes as to how we will conduct our Draft:

    We use "Strat Draft",  the "On Line" Automated Draft System.

                                                    

    The League Commissioner will provide you with all the information and details that you will need regarding the Draft.

                   * Date that the Draft will begin
                   * Specific "code" that you will need/use to sign into
                      the "Strat Draft" web site
                   * Final information regarding all the players that can
                      be selected in the Draft.

    PLEASE NOTE... THERE MAY BE TIME LIMITS IMPOSED ON MAKING A DRAFT PICK. More details will be announced before and during the course of the Draft

    CUT PLAYERS - Once you send in your list of "Cut Players", you may not include any of those players in any trade that you make.

    Who can be drafted? Any player that currently is not on the roster of any team and has qualified with one official "at bat" or 1/3 "IP" (this includes prior carded players out with an injury and not on a current G.U.S.S.O.M.O. roster.

     

  20. DRAFTING ORDER  

    The team with the worst winning percentage from our previous season will select first. This will be followed by the team with the next lowest winning percentage (up until draft position or selection #12). The only exception to this is the first four picks in the first round.
     
    The first four picks of the first round will be determined by a lottery system. The teams with the four worst records from the previous season all will have a chance at obtaining the overall forst pick of the draft. Each of these four teams will have "weighted" chances of obtaining the first pick.

    The chances will be identified by the 75 numbered balls inside the "Cage" Bingo Machine. After turning the handle of the BingoMachine several times, one of the numbers will drop out of the Machine.  The random number that comes out of the Bingo Manchine corresponds to the Chart listed below... and will determine the order of the Draft Picks for the first 4 teams in the first round of our Draft. 

    For all subsequent rounds of the draft, the drafting order will revert to the normal order as determined by actual winning percentages from our previous season.





                                                                                                                                                                                                                    
  21. Weighted Chances -- 75 total Bingo numbered balls.
     
    1st Round Pick Number of Chances Corresponding Balls Odds of Being Selected
    1st Pick 39 Numbered Balls 1 through 39 52%
    2nd Pick 19 Numbered Balls 40 through 58 25.3%
    3rd Pick 11 Numbered Balls 59 through 69 14.6%
    4th Pick 6 Numbered Balls 70 through 75 8%


    Explanation of the Lottery System....

    Below is the formula with the specifics for determining the Lottery Draft Picks.....
     
    Random Variables
     
    A random variable is a numerical outcome of a random experiment. It is the truest way to determine the drafting order.
     
    For example, we could consider X the number of spots on the roll of a die. Or, we could roll 6 dice and let X be the sum of all six values. The distribution of a random variable is the collection of possible outcomes along with their probabilities. This may be described by a table, a formula, or a probability histogram.
     
    If we repeat an experiment four times, we can calculate the sample histogram, which is a bar chart showing the number of times each value of X was observed. This will establish the root basis from which we can make the picks for our League Draft, keeping in mind that Ralph and his Albany Internationals do not get to pick until the 12th round and taking into consideration that this system only works when the moon is in the seventh house and Jupiter aligns itself with Mars ... thus, the probability histogram will work correctly and/or Peace will guide the Planets...and Love will steer the Stars.
     
    In the following applet, the sample histogram for the random variable X, the sum of the values showing on the dice, is plotted. The red plot shows the expected number of occurrences of X, calculated as (number of rolls) times P(X=x), where P(X=x) is the probability that X takes on the value x.

                           
     

    The Hypergeometric Distribution

    The hypergeometric distribution arises when a random selection (without repetition) is made among objects of two distinct types. Typical examples:
     
    Choose a team of 35 players from a group of 23 American League Players and 12 National League Players (not including "futures").
     
    The hypergeometric distribution is described by three parameters: N, the total number of objects; R, the number of objects of the first draft pick; and k the number of objects to be chosen (minus any picks currently owned by the Albany Internationals). The probability function f(x) is...
     
    f(x) = C(R,x)*C(N-R, k-x) / C(N,k) for x=max(0,k+R-N)..min(R,k) where C(n,k) is the binomial coefficient which determines who get the first pick, the second pick, the third pick and finally the fourth pick.
     
    Teams in draft positions #15 through #24 are the Wild Card/Playoff participants. Their drafting order is slightly different.
     
    The losers of the Wild Card Series will select #15 and # 16 (with the team having the lower winning percentage during the regular season choosing # 15.  The team with the higher winning percentage during the regular season will choose in the # 16 position). 
     
    Selections #17, # 18, # 19 and # 20 will be the losers from the Quarter-final round of the playoffs with the team having the lower winning percentage during the regular season picking #17.  Pick # 18 will go to the Quarter-final losing team with the 2nd lowest regular season winning percentage.  Pick # 19 will go to the Quarter-final playoff losing team that has the thrid best winning percentage during the regular season (of the four teams that did not advance in the playoffs). Pick # 20 goes to the remaining losing team in the Quarter-finals that had the best regular season winning percentage.

    Draft Pick # 21 and # 22 go to the teams that lost in the Semi-finals.  The team with the poorer regular season winning percentage will have the # 21 pick, while the team with the better winning percentage will get the # 22 Draft Pick.

    Pick #23 is the losing team from our World Series. Pick #24 will go to our League Champion.

    .
  22. DRAFTING ORDER WHEN TEAMS ARE TIED WITH THE SAME WIN-LOSS RECORD

    In situations where two (or more) teams are tied with the same Regular Season Winning Percentage, the team(s) with the most losses in games played between the two (or more) teams that are tied -- will have the better draft pick position and pick before the other team (or teams). 

    If a tie still exists because the two (or more) teams won and lost the same number of games versus each other --- we will go to a second tie-breaker.  Specifically (in order), the team(s) that scored the FEWEST RUNS in games played versus each other will earn the better draft pick and select before the other
    team(s).

     
  23. MID-SEASON "SUPPLEMENTAL" DRAFT -
     

    At the completion of Block 4 - (July) -- there will be an Supplemental Draft.  Your participation in the Supplemental Draft is Optional.

    The main purpose of this Draft is to help you manage against any potential over-use issues that you might be facing.

    You will be able to do this by CUTTING up to four (4) players from your Roster... and selecting an equal number of players from the list (pool) of Players and PItchers that were not selected in the "Pre-Season" League Draft (plus any of the players dropped for the Supplemental Draft). 

    Please note that any player(s) that you cut in order to participate in the Supplemental Draft will be permanently lost from your team/roster. Furthermore, the player(s) that you select in the Supplemental Draft will ONLY be on your team for the remainder of the current season (and Playoffs). At the completion of the current season, the players that you selected in the Supplemental Draft will be returned to the "pool" of players that can be drafted next season by any team in the regular Pre-Season League Draft.

    Players that you "cut" so you can participate in the Supplemental Draft can be selected in the Supplemental Draft by other teams.

    The Draft Order in the Supplemental Draft will be the same as the Draft Order that was used in the Pre-Season Draft. (i.e. lowest winning PCT. selecting first, etc...)  The Lottery Round will not apply to the Supplemental Draft.  

    PLEASE NOTE... THERE MAY BE TIME LIMITS IMPOSED ON PICKS IN THE SUPPLEMENTAL DRAFT. More details will be announced before and during the course of the Supplemental Draft.

    The Commissioner will inform you of the available players that you can choose from.

    Once you send your cuts to the Commissioner, you can not pull them back.

    If you do not provide the list of your players to be "cut" by the announced due date, you will not be allowed to participate in the Supplemental Draft.

    More information and reminders will be sent as we get closer to the announced due date/Supplemental Draft.

    In order to participate in this Supplemental Draft, you will need to do the following:

    • Notify the Commissioner of your intent to participate by the announced DUE DATE.
       
    • Provide the list of the Players (up to 4) that you intend to cut
       
    • Also provide a list of Players (in preferred order) that you would like to select.


       
  24. BALL PARK RATINGS -

    You are responsible for determining your HOME FIELD Ball Park Ratings.

    You Ratings that you select are due to the Commissioner within 2 days of after the completion of the "Pre- Season" League Draft.

    If this information is not received on time, your Ball Park ratings will automatically be assigned ratings of 1-10 for SINGLES (both LHP and RHP) and 1 - 10 for HOMERUNS (both LHP and RHP).  To avoid having these ratings assigned to you" PLEASE send your selected Ball Park ratings in on time. 

    Ballpark ratings can be whatever you want them to be.... with the following limitations. Ballpark ratings may not be changed during the season.

    Following the guidelines listed, you will select your HOME FIELD BALL PARK RATINGS.

    HOME RUNS - the Maximum HOME RUN chance you may have for your Ball Park (either Left or Right Handed Hitters) will be:

                          Home run  1 - 18   flyball 19 - 20

    The Minimum HOME RUN chance (for either Left or Right Handed Hitters) will be:

                          Home run 1 - 2   flyball 3 - 20

    Singles - the allowable ranges for singles will be: Maximum - Single 1-19 lineout 20; Minimum - Single 1 lineout 2-20

    Changing your ballpark ratings - you may change your ballpark "dimensions" every year.

    If you elect to make changes, you must communicate this information to the Commissioner and the League (statistic/rosters) Coordinator prior to the start of our season

    Check for any special due dates that will be communicated to you by the Commissioner and also listed on the Schedule page.
     

    New Managers to the League and replacement managers:

    When a New Manager enters the league... or if a New Manager enters the league as a replacement during the course of the season, he will be able to assign New Ball Park ratings for his team (using the guidelines listed above).
     

  25. OVER-USE LIMITATIONS -

    During the Regular Season, the following limits (without penalties) will apply.
     


    Non-Pitchers

    Limited in use to their total plate appearances
    (AB + BB = PA) plus 10%.

     

     

     


    Pitchers

    Limited to their total innings pitched (IP) plus 10%
     


     


    IMPORTANT NOTE:   Once a Player EXCEEDS  +10 PA’s … or a Pitcher EXCEEDS  +10.1 IP  (after factoring in the above listed Over-Use Allowance), that PLAYER or PITCHER will immediately become INELIGIBLE for the remainder of the Regular Season… and  WILL also become INELIGIBLE for ALL Playoff Games.
     


    The Over-Used Player cannot be cut or sent down to your Minors.  He will take a roster spot on your Bench.


    ** The computer game lists the percentage of player usage (season to date) underneath their real-life statistics.  This information will be available to you shortly after the completion of each Block of Games that are played.

    NOTE: The PA percentage (%) listed in the Computer Game League File is based on At Bats and does  not include BB's (Walks).

    In oder to get the correct percentage of usage to date, you will need to ADD BB'S (Walks) to the AB's and then multiply that total by 10%

    Managers.... it is YOUR responsible for keeping track of your Players and Pitchers usage and adjusting your CM instructions accordingly.

    You will be able to see the status (current usage) of your players at the end of each Block of Games. Use this information to set (and or adjust) your Line-Ups and Player/Pitcher usage prior to the next Block of Games (or subsequent Blocks of Games that remain to be played on your Game Schedule)

     

    TEAM OVER-USE CHART

    TOTAL TEAM OVER-USE AMOUNT
    TOTAL OF (PA = AB + BB and/or IP)


    DRAFT PICK PENALTY

    21 to 30 over
    (PA = AB + BB and/or IP)


    LOSS OF 5th ROUND PICK

    31 to 40 over
    (PA = AB + BB and/or IP)


    LOSS OF 4TH ROUND PICK

    41 to 50 over
    (PA = AB + BB and/or IP)


    LOSS OF 3RD ROUND PICK

    51 to 74 over
    (PA = AB + BB and/or IP)


    LOSS OF 2ND ROUND PICK

    75 or more over
    (PA = AB + BB and/or IP)


    LOSS OF 1ST ROUND PICK

     

    If a manager is penalized a draft pick in a specific round and has more than one pick in that round, he will lose the best pick that he has in that round

    If you do not have a draft pick in the round that you were penalized, your penalty will automatically move up to the next round (or next higher round in the Draft).

    If you don't have a higher pick, you will lose the same draft pick (i.e. if it was going to be a 2nd round pick in 2017... it will now become a 2nd round pick in 2018)... PLUS your 1st pick (or highest pick) in the current seasons Draft will be moved to the end of that round
    .

    Should a new manager take over a team that has lost Draft Picks due to over-use or any other reason, the Draft Picks will be restored.

    Once again.... Managers are responsible for keeping track of their Players usage --- adjusting your instructions and/or taking appropriate measures in order to prevent (excessive) Over-Use. (The computer game gives the percentage of player usage --- not including walks for Batters --- and will be posted at the end of each Block of games). 

     

  26. "RELIEVER/STARTER" USAGE LIMITATIONS -

    A Reliever/Starter may only start the amount of games as in the prior MLB season.

    (This rule does not to apply to Starter/Relivers OR those pitchers that are listed only as a Starter. Their limitation for innings pitched is IP listed on their card + 10% of that number. These types of pitchers can start as many games as you want (as long as they adhere to the Asterisk ** rule of 3 days or 4 days between starts).

    An example is Carlos Villanueva.

    In 2012, Carlos had 16 MLB starts and a total of 125.1 innings pitched. In our Strat League (G.U.S.S.O.M.O.), he could have a maximum of 16 starts and be used for a total of 137 innings (between STARTER and RELIEVER appearances).

    PENALTY - The IP that occured in STARTS (over those listed listed on his card/MLB stats) will be TRIPLED and added to your TEAM OVER-USE. Using Villanueva again as an example... If he Started 19 games instead of his limit of 16 games and pitched a total of 15 innings in those 3 extra starts... those 15 innings would be TRIPLED for a total of 45 innings... these extra innings could potentially move your team into a higher Draft Pick Penalty category (not withstanding any other over-use you may have occured).
     

  27. PLAYOFFS -

    Ten (10) of our 24 teams will qualify for the Playoffs. Each of the first place teams in the six (6) divisions will automatically qualify for the playoffs

    The "other" four (4) teams (referred to as "Wild Cards") that will battle for the playoffs are those teams that did not finish in first place, but had the best winning percentages of all the other (non-first place or division winning teams) in the League.

    Before the playoffs begin, the four Wild Card teams will play to determine the two (2) teams that will be "seeded" in playoff brackets. The Wild Card team with the "best" Winning Pecentage during the Regular Season will play the Wild Card team with the "worst" Winning Percentage (of the four teams).

    The other two (2) Wild Card teams will play off against each other.

    The teams with the best Winning Precentage will be the "Home Team" for the series. Each series will be the best of seven (7) games. The first two games will be played at the Home team's ball park.

    The next three (if necessary) will be at the Visiting team's park. The final two games (if necessary) will be played at the Home team's park. (2 - 3 - 2)

    The winning teams will then be seeded and enter the League Playoffs.

    The Wild Card team (winner) with the higher Winning Percentage (Regular Season) will play the # 2 seeded team in the first round of the playoffs.

    The Wild Card team (winner) with the lower Winning Percentage (Regular Season) will play the # 1 seeded team in the first round of the playoffs

    Should a situation occur whereby teams are tied with the same winning percentage, the Playoff spots will be determined based on a series of "tie breakers".  The first tie-breaker will be based on the games played between to teams that are tied.   The team(s) with the FEWEST WINS between the tied teams during the regular season will earn the spot(s) in the Playoffs. If a tie situation still exists, the second tie-breaker will be used.  The team(s) with the FEWEST RUNS SCORED in games played between the tied team(s) will earn the Playoff spot(s).
     

  28. PLAYOFF MATCH-UPS
     
    #1 Seed
    #8 Seed
    #4 Seed
    #5 Seed
    #2 Seed
    #7 Seed
    #3 Seed
    #6 Seed
    #1/#8 Winner
    #4/#5 Winner
    #2/#7 Winner
    #3/#6 Winner
    Round 2 Game1 Winner
    Round 2 Game2 Winner
    Champion
    Playoff brackets will continue until we are down to two teams... With the team having the best winning percentage during the regular season always having the home field advantage.

     
    Playoff series - All playoff series will be the best of seven (7) games.
     
    The first two games of the series will be played at the Division winners ballpark (or team with better regular season W - L record if series does not include a Division winner).
     
    The next three games (and game # 5 if needed) will be played at the other teams ballpark.
     
    The final two games (if needed, games # 6 & # 7) will be home games for the Division champion (or team with the better regular season W - L record) - site where the series began.
     
    Divisional winner maintains home field "advantage" throughout the playoffs. (series will start at the divisional winners ballpark... Or the team with the better W - L record during the regular season.)

     
  29. PLAYOFF RULES -

    Playoff Rosters and Pitching Rotations - In any Playoff Series, each team is entitled to use a 3-man Starting Pitching rotation.

    Playoff Rosters will be set at 27 Players.  You may change your Roster after every round, but not during the Series.  Players need to have a minimum of 50 AB's and Pitchers need to have a minumum of 15 IP to be eligible for the Playoffs.

    Additionally, a Pitcher must have at least 70 innings (as listed on their SOM card) in order to be able to Start a Playoff Game.

    Player and Pitcher usage

    The following will apply for each Playoff Series. 


    Non-Pitchers are limited in use to their total plate appearances (AB + W = PA) plus 10%  

    (Please contact the Commissioner regarding PITCHERS that will be used as PH for their available AB limits)

    Pitchers are limited to their total innings pitched (IP) plus 10%

    You may use a three man pitching rotation for the playoffs as long as you follow the playoff pitching rotation/schedule explained in rule #28.

    Pitchers that are listed as a Reliever/Starter - may not start any playoff game - these pitchers are only allowed to relieve.

    A pitcher that is listed as a Starter/Reliever may Start or Relieve.

    Playoff Series - Player usage limitations - during a seven (7) game playoff series, all players (batters, pitchers) may only be used a total of 10% of the amount listed on the elementary side of their playing card (at bats plus walks or innings listed).

    Rotation schedule: The following chart mirrors the real-life situations during the playoffs (with travel days "off" each time a series changes ballparks - and a day off in between rounds of the playoffs.

    If both teams that are playing in a later round of the playoffs are coming off of "short series" (ie; less than a five, six or seven game series), they have additional days off (the days marked with an *) are considered off days of those games are not necessary. You will not automatically use your number one starter in the first game of the subsequent playoff rounds. It will depend on games played and off days - as in real life situations.
     

    Day 1

    FIRST ROUND

    GAME # 1

    Day 2

    FIRST ROUND

    GAME # 2

    Day 3

    OFF DAY

     

    Day 4

    FIRST ROUND

    GAME # 3

    Day 5

    FIRST ROUND

    GAME # 4

    Day 6

    FIRST ROUND

    GAME # 5*

    Day 7

    OFF DAY

     

    Day 8

    FIRST ROUND

    GAME # 6*

    Day 9

    FIRST ROUND

    GAME # 7*

    Day 10

    OFF DAY

    GAME # 1

    Day 11

    SECOND ROUND

    GAME # 1

    Day 12

    SECOND ROUND

    GAME # 2

    Day 13

     

     

    Day 14

    SECOND ROUND

    GAME # 3

    Day 15

    SECOND ROUND

    GAME # 4

    Day 16

    SECOND ROUND

    GAME # 5*

    Day 17

     OFF DAY

     

    Day 18

    SECOND ROUND

    GAME # 6*

    Day 19

    SECOND ROUND

    GAME # 7*

    Day 20

     OFF DAY

     

    Day 21

    WORLD SERIES

    GAME # 1

    Day 22

    WORLD SERIES

    GAME # 2

    Day 23

    OFF DAY

     

    Day 24

    WORLD SERIES

    GAME # 3

    Day 25

    WORLD SERIES

    GAME # 4

    Day 26

    WORLD SERIES

    GAME # 5*

    Day 27

    OFF DAY

     

    Day 28

    WORLD SERIES

    GAME # 6*

    Day 29

    WORLD SERIES

    GAME # 7*

       * = if necessary

     

     


    NOTE: Watch your usage in the playoffs.

    If your player goes over and and you WIN a Series....that
    player(s) will lose the over-used amount of AB's or IP's in the next round (if applicable).

    Also... If you have ANY Over-Use in ANY Playoff Series...the Player(s) over-used amount(s) will be added to your current seasons Over-Use total --- and will be used to determine if any penalty will apply for the upcoming "Pre Season" League Draft.

    Pitchers listed as Starters "only" - These pitchers may be used in relief during the playoffs (not to exceed the 10% usage rule).

    Use the "wait chart" listed below in order to determine when a "Starter only" may be used again as a starting pitcher
     

    STARTER ONLY “WAIT CHART” FOR PLAYOFF GAMES

    IF STARTER HAS UNDER 100 INNINGS ON THEIR SOM CARD

    # OF GAMES TO WAIT UNTIL THEY CAN START THEIR NEXT GAME

    If STARTER HAS OVER 100 INNINGS ON THEIR SOM CARD

    0 - 1

    1

    0 - 2

    1.1 – 3

    2

    2.1 – 4

    3.1 – 4

    3

    4.1 – 5

    4.1 – 5

    4

    5.1 – 6

    5.1 – 6

    5

    6.1 – 7

    6.1 – 7

    6

    7-1 – 8

    7 +

    7

    8 +



    NOTE: If and when it occurs that a first round "match-up" would pit two teams from the same division, the League Commissioner (may) alter the winning percentage "match-up" rule. The League Commmissioner (may) substitute another non-divisional playoff qualifier from one of the other two divisions to that spot so that two teams from the same division do not meet in the first round of the playoffs

     

  30. BILLY MARTIN MANAGER OF THE YEAR AWARD --

    After the completion of the season,  you will be asked to select the Top Manager in our League.


                     

    Based on your votes, the Manager that receives the most points will be honored with the

    Billy Martin Memorial "Manager of the Year" Award.

       The criteria for selecting the winners is listed below...
     

    ü   

    TEAM PERFORMANCE

    ü   

    IMPROVEMENT OF PREVIOUS SEASON(S)

    ü   

    TRADING and DRAFTING SKILLS

    ü   

    INTEGRITY and GOOD SPORTSMANSHIP

    ü   

    ABIDING BY ALL LEAGUE RULES

    ü   

    COMPLETENESS WHEN COMMUNICATING WITH ALL LEAGUE MEMBERS

    ü   

    PUNCTUALITY – SENDING INFORMATION IN A TIMELY MANNER

    ü   

    HONESTY

    ü   

    OVERALL POSITIVE CONTRIBUTION TO OUR LEAGUE

     
    Your Ballot and reminder to vote for "Manager of the Year" will be e-mailed to you after the completion of the season.  A "Special Award" (Plaque) will be presented to the winner.

    Due Date to return your Ballot will be announced by the League Commissioner.

    The Award will be based on a points system.

    Each manager will make three (3) selections for the Manager of the Year. You will not be allowed to vote for yourself.

    You will make a First, Second and Third choice.

    The First choice will be worth five (5) points;
    The Second choice is worth three (3) points; and...
    The Third choice will be worth one (1) point.


    In the event of a tie (once all the votes are tabulated), the Manager that received the most First Place Votes will be delcared the winner

    NOTE:  Any Manager that has any games "Auto Played" for him will not be eligible for the "Manager of the Year Award".  Exception will be made (of course) when the League Commisssioner and League Statistical Coordinator have been advised of any compelling circumstances

---------------------------------------------------------------------------------------

NOTE: If you have any questions or concerns regarding the rules, please contact the League Commissioner.

---------------------------------------------------------------------------------------

Our League has been Successful.... because YOU help to make it be successful.

Playing Strat-O-Matic is a Hobby and can be a lot of fun!

I hope that everyone has a lot of fun managing their team in G.U.S.S.O.M.O. as they try to build a WINNER!. 


Even though our League is only a Hobby...  there is nothing wrong with having a passion about your Hobby.  In fact, you'll find that G.U.S.S.O.M.O. Managers can often become very competitive.  

However, please try to keep things in perspective.  If we remember the things our Leauge is really all about.....

                       *  HAVING FUN
                       *  COMPETITIVENESS
                       *  RESPONSIBILITY and COMITTMENT TO OTHERS
                       *  FRIENDSHIPS

Yes.... if we remember these things.... I know that  we'll CONTINUE to have fun, enjoy the friendships that we've made..... and our League will continue to be successful for many, many more years!






 




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